Developer Documentation
ACG::ShaderGenDesc Class Reference

Classes

struct  TextureType
 

Public Member Functions

QString toString () const
 convert ShaderGenDesc to string format for debugging
 
const std::map< size_t, TextureType > & textureTypes () const
 
void addTextureType (GLenum _type, bool _shadow, size_t _stage)
 adds a texture type to the shader and enables texturing. More...
 
void clearTextures ()
 disables texture support and removes all texture types
 
bool textured () const
 
void enableTexGenObjectLinear (int _dim=2)
 
void enableTexGenEyeLinear (int _dim=2)
 
void enableTexGenSphericalMap (int _dim=2)
 
void enableTexGenNormalMap (int _dim=3)
 
void enableTexGenReflectionMap (int _dim=3)
 
void disableTexGen ()
 
bool operator== (const ShaderGenDesc &_rhs) const
 

Public Attributes

int version
 
int numLights
 
ShaderGenLightType lightTypes [SG_MAX_SHADER_LIGHTS]
 
ShaderGenShadeMode shadeMode
 
bool vertexColors
 
QString vertexTemplateFile
 
QString tessControlTemplateFile
 
QString tessEvaluationTemplateFile
 
QString geometryTemplateFile
 
QString fragmentTemplateFile
 
std::vector< unsigned int > shaderMods
 
QStringList macros
 
bool normalizeTexColors
 Defines if the textureVariable is normalized or not, if multiple textures are used.
 
QString vertexColorsInterpolator
 interpolation qualifier for input vertex colors: "flat", "smooth", "noperspective"
 
GLenum colorMaterialMode
 
int texGenDim
 
GLenum texGenMode
 
bool texGenPerFragment
 

Private Attributes

std::map< size_t, TextureTypetextureTypes_
 holds the texture types (second) and the stage id (first). if empty, shader does not support textures
 

Detailed Description

Definition at line 89 of file ShaderGenerator.hh.

Member Function Documentation

void ACG::ShaderGenDesc::addTextureType ( GLenum  _type,
bool  _shadow,
size_t  _stage 
)
inline

adds a texture type to the shader and enables texturing.

Definition at line 194 of file ShaderGenerator.hh.


The documentation for this class was generated from the following files: