|
QString | toString () const |
| convert ShaderGenDesc to string format for debugging
|
|
const std::map< size_t, TextureType > & | textureTypes () const |
|
void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| adds a texture type to the shader and enables texturing. More...
|
|
void | clearTextures () |
| disables texture support and removes all texture types
|
|
bool | textured () const |
|
void | enableTexGenObjectLinear (int _dim=2) |
|
void | enableTexGenEyeLinear (int _dim=2) |
|
void | enableTexGenSphericalMap (int _dim=2) |
|
void | enableTexGenNormalMap (int _dim=3) |
|
void | enableTexGenReflectionMap (int _dim=3) |
|
void | disableTexGen () |
|
bool | operator== (const ShaderGenDesc &_rhs) const |
|
|
int | version |
|
int | numLights |
|
ShaderGenLightType | lightTypes [SG_MAX_SHADER_LIGHTS] |
|
ShaderGenShadeMode | shadeMode |
|
bool | vertexColors |
|
QString | vertexTemplateFile |
|
QString | tessControlTemplateFile |
|
QString | tessEvaluationTemplateFile |
|
QString | geometryTemplateFile |
|
QString | fragmentTemplateFile |
|
std::vector< unsigned int > | shaderMods |
|
QStringList | macros |
|
bool | normalizeTexColors |
| Defines if the textureVariable is normalized or not, if multiple textures are used.
|
|
QString | vertexColorsInterpolator |
| interpolation qualifier for input vertex colors: "flat", "smooth", "noperspective"
|
|
GLenum | colorMaterialMode |
|
int | texGenDim |
|
GLenum | texGenMode |
|
bool | texGenPerFragment |
|
|
std::map< size_t, TextureType > | textureTypes_ |
| holds the texture types (second) and the stage id (first). if empty, shader does not support textures
|
|
Definition at line 89 of file ShaderGenerator.hh.
void ACG::ShaderGenDesc::addTextureType |
( |
GLenum |
_type, |
|
|
bool |
_shadow, |
|
|
size_t |
_stage |
|
) |
| |
|
inline |
adds a texture type to the shader and enables texturing.
Definition at line 194 of file ShaderGenerator.hh.
The documentation for this class was generated from the following files: