|
QString | toString () const |
| convert ShaderGenDesc to string format for debugging
|
|
const std::map< size_t, TextureType > & | textureTypes () const |
|
void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| adds a texture type to the shader and enables texturing. More...
|
|
void | clearTextures () |
| disables texture support and removes all texture types
|
|
bool | textured () const |
|
void | enableTexGenObjectLinear (int _dim=2) |
|
void | enableTexGenEyeLinear (int _dim=2) |
|
void | enableTexGenSphericalMap (int _dim=2) |
|
void | enableTexGenNormalMap (int _dim=3) |
|
void | enableTexGenReflectionMap (int _dim=3) |
|
void | disableTexGen () |
|
bool | operator== (const ShaderGenDesc &_rhs) const |
|
QString | toString () const |
| convert ShaderGenDesc to string format for debugging
|
|
const std::map< size_t, TextureType > & | textureTypes () const |
|
void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| adds a texture type to the shader and enables texturing. More...
|
|
void | clearTextures () |
| disables texture support and removes all texture types
|
|
bool | textured () const |
|
void | enableTexGenObjectLinear (int _dim=2) |
|
void | enableTexGenEyeLinear (int _dim=2) |
|
void | enableTexGenSphericalMap (int _dim=2) |
|
void | enableTexGenNormalMap (int _dim=3) |
|
void | enableTexGenReflectionMap (int _dim=3) |
|
void | disableTexGen () |
|
bool | operator== (const ShaderGenDesc &_rhs) const |
|
QString | toString () const |
| convert ShaderGenDesc to string format for debugging
|
|
const std::map< size_t, TextureType > & | textureTypes () const |
|
void | addTextureType (GLenum _type, bool _shadow, size_t _stage) |
| adds a texture type to the shader and enables texturing. More...
|
|
void | clearTextures () |
| disables texture support and removes all texture types
|
|
bool | textured () const |
|
void | enableTexGenObjectLinear (int _dim=2) |
|
void | enableTexGenEyeLinear (int _dim=2) |
|
void | enableTexGenSphericalMap (int _dim=2) |
|
void | enableTexGenNormalMap (int _dim=3) |
|
void | enableTexGenReflectionMap (int _dim=3) |
|
void | disableTexGen () |
|
bool | operator== (const ShaderGenDesc &_rhs) const |
|
Definition at line 89 of file MeshNode2T.cc.