Developer Documentation
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#include <ACG/Scenegraph/StatusNodesT.hh>
Public Member Functions | |
SelectionNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<SelectionNode>") | |
Constructor. More... | |
Public Member Functions inherited from ACG::SceneGraph::StatusNodeT< Mesh, SelectionModT< Mesh > > | |
StatusNodeT (const Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<StatusNode>") | |
constructor | |
virtual | ~StatusNodeT () |
destructor | |
ACG_CLASSNAME (StatusNode) | |
void | updateGeometry () |
set geometry invalid, topology and selection is kept | |
void | updateTopology () |
set topology invalid (updates everything) | |
void | updateSelection () |
set selection invalid (Only selection changed, rest is kept) | |
void | setDrawMesh (DrawMeshT< Mesh > *_drawmesh) |
Set drawmesh. More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const class Material *_mat) |
support for shader-pipeline More... | |
DrawModes::DrawMode | availableDrawModes () const |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) |
void | pick (GLState &, PickTarget) |
Additional Inherited Members | |
Public Types inherited from ACG::SceneGraph::StatusNodeT< Mesh, SelectionModT< Mesh > > | |
typedef StatusNodeBaseT< Mesh, SelectionModT< Mesh >,::StatusNodes_ModTraits< SelectionModT< Mesh > >::StaticUsage > | BaseClass |
typedef SelectionModT< Mesh > | ModType |
Renders the Selection status of Mesh Vertices/Faces/Edges
Definition at line 342 of file StatusNodesT.hh.
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inline |
Constructor.
_mesh | reference to mesh with status property |
_parent | Parent node in the scenegraph |
_name | Name of the Node |
Definition at line 352 of file StatusNodesT.hh.