Developer Documentation
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#include <ObjectTypes/Light/LightNode.hh>
Public Member Functions | |
GLenum | getLight (LightNode *_node) |
void | removeLight (LightNode *_node) |
Private Attributes | |
std::map< GLenum, LightNode * > | lights_ |
Assign a unique OpenGL light source identifier to each of the light source nodes in the scene. These relations are stored in a map. If there is no free light source left, return GL_INVALID_ENUM as light source enumerant.
Definition at line 343 of file LightNode.hh.