Developer Documentation
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#include <ACG/Utils/HuePartitioningColors.hh>
Public Member Functions | |
HuePartitioningColors (float _alpha=1.0f, float _baseHue=0.5694f) | |
virtual Vec4f | generateNextColor () |
Public Member Functions inherited from ACG::ColorGenerator | |
template<class OUTPUT_ITERATOR > | |
void | generateNextNColors (int n, OUTPUT_ITERATOR oit) |
Static Public Member Functions | |
template<class OUTPUT_ITERATOR > | |
static void | generateNColors (int n, OUTPUT_ITERATOR oit) |
Private Attributes | |
int | currentSubdiv_ |
int | currentIt_ |
int | currentTriadIt_ |
float | alpha_ |
float | baseHue_ |
const float | defaultSaturation_ |
const float | defaultValue_ |
The HuePartitioningColors generator tries to generate a set of well distinguishable and esthetically somewhat pleasing colors.
Note that it intentionally behaves totally deterministic. (Because reproducibility rocks.)
Definition at line 66 of file HuePartitioningColors.hh.
ACG::HuePartitioningColors::HuePartitioningColors | ( | float | _alpha = 1.0f , |
float | _baseHue = 0.5694f |
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Constructor
_alpha | The alpha value for all the colors. |
_baseHue | The HSV-hue from which to start. This is the hue of the first requested color. Default is an utterly delighting shade of blue awesomeness. |
Definition at line 59 of file HuePartitioningColors.cc.
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inlinestatic |
Convenience method if you just need a bunch of colors and don't need to instantiate a ColorGenerator.
See description of generateNextNColors() for details.
Definition at line 93 of file HuePartitioningColors.hh.
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virtual |
Implements ACG::ColorGenerator.
Definition at line 72 of file HuePartitioningColors.cc.