Developer Documentation
|
Public Member Functions | |
DrawAction (DrawModes::DrawMode _drawMode, GLState &_state, bool _blending) | |
Constructor: draws the scenegraph using _drawMode. | |
bool | operator() (BaseNode *_node) |
void | enter (BaseNode *_node) |
void | leave (BaseNode *_node) |
Private Attributes | |
GLState & | state_ |
DrawModes::DrawMode | drawMode_ |
bool | blending_ |
This action is used to traverse and draw a scenegraph using the draw mode specified in the constructor. Specify if you want to draw solid or transparent objects. Needs GLState.
Definition at line 693 of file MeshNode2T.cc.