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void | apply_rules (void) |
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bool | prepare (MeshType &_m) |
| Prepare mesh, e.g. add properties.
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bool | subdivide (MeshType &_m, size_t _n, const bool _update_points=true) |
| Subdivide mesh _m _n times.
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bool | cleanup (MeshType &_m) |
| Cleanup mesh after usage, e.g. remove added properties.
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void | commit (MeshType &_m) |
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void | corner_cutting (HalfedgeHandle _heh) |
| Corner Cutting.
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VertexHandle | split_edge (HalfedgeHandle _heh) |
| Split Edge.
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void | Tvv3 () |
| Split Face, using Vertex information (1-3 split)
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void | Tvv4 () |
| Split Face, using Vertex information (1-4 split)
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void | Tfv () |
| Split Face, using Face Information.
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void | FF () |
| Face to face averaging.
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void | FFc (Coeff &_coeff) |
| Weighted face to face averaging.
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void | FFc (scalar_t _c) |
| Weighted face to face averaging.
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void | FV () |
| Face to vertex averaging.
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void | FVc (Coeff &_coeff) |
| Weighted face to vertex Averaging with flaps.
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void | FVc (scalar_t _c) |
| Weighted face to vertex Averaging with flaps.
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void | FE () |
| Face to edge averaging.
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void | VF () |
| Vertex to Face Averaging.
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void | VFa (Coeff &_coeff) |
| Vertex to Face Averaging, weighted.
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void | VFa (scalar_t _alpha) |
| Vertex to Face Averaging, weighted.
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void | VV () |
| Vertex to vertex averaging.
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void | VVc (Coeff &_coeff) |
| Vertex to vertex averaging, weighted.
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void | VVc (scalar_t _c) |
| Vertex to vertex averaging, weighted.
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void | VE () |
| VE Step (Vertex to Edge Averaging)
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void | VdE () |
| Vertex to edge averaging, using diamond of edges.
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void | VdEc (scalar_t _c) |
| Weighted vertex to edge averaging, using diamond of edges.
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void | VdEg (Coeff &_coeff) |
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void | VdEg (scalar_t _gamma) |
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void | EF () |
| Edge to face averaging.
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void | EV () |
| Edge to vertex averaging.
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void | EVc (Coeff &_coeff) |
| Weighted edge to vertex averaging.
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void | EVc (scalar_t _c) |
| Weighted edge to vertex averaging.
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void | EdE () |
| Edge to edge averaging w/ flap rule.
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void | EdEc (scalar_t _c) |
| Weighted edge to edge averaging w/ flap rule.
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template<typename MeshType, typename RealType = float>
class OpenMesh::Subdivider::Uniform::CompositeSqrt3T< MeshType, RealType >
Uniform composite sqrt(3) subdivision algorithm
Definition at line 81 of file CompositeSqrt3T.hh.