Developer Documentation
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Public Member Functions | |
ClippingShaderModifier (int _numClipPlanes) | |
void | modifyVertexIO (ShaderGenerator *_shader) |
void | modifyVertexBeginCode (QStringList *_code) |
Append code the the vertex shader. More... | |
Public Member Functions inherited from ACG::SceneGraph::ACG::ShaderModifier | |
virtual void | modifyVertexIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the vertex shader. More... | |
virtual void | modifyVertexEndCode (QStringList *_code) |
Append code the the vertex shader. More... | |
virtual void | modifyGeometryIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the geometry shader. More... | |
virtual void | modifyTessControlIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation control shader. More... | |
virtual void | modifyTessEvalIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation evaluation shader. More... | |
virtual void | modifyFragmentIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the fragment shader. More... | |
virtual void | modifyFragmentBeginCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyFragmentEndCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType) |
Modify the default lighting code of the shader generator. More... | |
virtual bool | replaceDefaultLightingCode () |
Specify whether this modifier replaces or extends the default lighting code. More... | |
unsigned int | getID () |
Returns the modifier ID. More... | |
operator std::vector< unsigned int > () const | |
std::vector< unsigned int > | operator| (const std::vector< unsigned int > &_v) const |
virtual void | modifyVertexIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the vertex shader. More... | |
virtual void | modifyVertexEndCode (QStringList *_code) |
Append code the the vertex shader. More... | |
virtual void | modifyGeometryIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the geometry shader. More... | |
virtual void | modifyTessControlIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation control shader. More... | |
virtual void | modifyTessEvalIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation evaluation shader. More... | |
virtual void | modifyFragmentIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the fragment shader. More... | |
virtual void | modifyFragmentBeginCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyFragmentEndCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType) |
Modify the default lighting code of the shader generator. More... | |
virtual bool | replaceDefaultLightingCode () |
Specify whether this modifier replaces or extends the default lighting code. More... | |
unsigned int | getID () |
Returns the modifier ID. More... | |
operator std::vector< unsigned int > () const | |
std::vector< unsigned int > | operator| (const std::vector< unsigned int > &_v) const |
virtual void | modifyVertexIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the vertex shader. More... | |
virtual void | modifyVertexEndCode (QStringList *_code) |
Append code the the vertex shader. More... | |
virtual void | modifyGeometryIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the geometry shader. More... | |
virtual void | modifyTessControlIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation control shader. More... | |
virtual void | modifyTessEvalIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the tessellation evaluation shader. More... | |
virtual void | modifyFragmentIO (ShaderGenerator *_shader) |
Add your own inputs/outputs to the fragment shader. More... | |
virtual void | modifyFragmentBeginCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyFragmentEndCode (QStringList *_code) |
Append code the the fragment shader. More... | |
virtual void | modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType) |
Modify the default lighting code of the shader generator. More... | |
virtual bool | replaceDefaultLightingCode () |
Specify whether this modifier replaces or extends the default lighting code. More... | |
unsigned int | getID () |
Returns the modifier ID. More... | |
operator std::vector< unsigned int > () const | |
std::vector< unsigned int > | operator| (const std::vector< unsigned int > &_v) const |
Private Attributes | |
int | numClipPlanes_ |
Additional Inherited Members | |
Static Public Member Functions inherited from ACG::SceneGraph::ACG::ShaderModifier | |
static ShaderModifier * | loadFromFile (QString _filename) |
Load a modifier from file. More... | |
static ShaderModifier * | loadFromFile (QString _filename) |
Load a modifier from file. More... | |
static ShaderModifier * | loadFromFile (QString _filename) |
Load a modifier from file. More... | |
Definition at line 169 of file ClippingNode.hh.
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virtual |
Append code the the vertex shader.
Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use
to insert your code here.
_code | string list of shader code. |
Reimplemented from ACG::SceneGraph::ACG::ShaderModifier.
Definition at line 214 of file ClippingNode.cc.