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| BilateralBlurFilter (int _texWidth, int _texHeight, int _blurRadius, float _blurSigmaS=1.0f, float blurSigmaR=1.0f, GLenum _internalfmt=GL_RGBA) |
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virtual | ~BilateralBlurFilter () |
| Class destructor.
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void | setParams (const ACG::GLMatrixf &_proj, GLuint _depthTex) |
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void | setKernel (int _blurRadius, float _blurSigmaS, float _blurSigmaR) |
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int | radius () const |
| radius
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int | samples () const |
| number of samples
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const ACG::Vec2f & | sigma () const |
| blur (sigmaS, sigmaR)
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const std::vector< ACG::Vec2f > & | offsetsX () const |
| sample offsets along x direction
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const std::vector< ACG::Vec2f > & | offsetsY () const |
| sample offsets along y direction
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| BaseSeparableFilterKernel (int _texWidth, int _texHeight, GLenum _internalfmt=GL_RGBA) |
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virtual | ~BaseSeparableFilterKernel () |
| Class destructor.
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bool | execute (GLuint _srcTexture, ACG::FBO *_dstFBO=0, GLuint _dstColorAttachment=GL_COLOR_ATTACHMENT0, GLuint _tempColorAttachment=0) |
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void | resizeInput (int _texWidth, int _texHeight) |
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int | texWidth () const |
| input texture width
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int | texHeight () const |
| input texture height
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const ACG::Vec2f & | texelSize () const |
| texel size in uv space
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GLenum | internalFormat () const |
| internal format of the input texture
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virtual GLSL::Program * | setupPass (int _pass, GLuint _srcTex) |
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void | updateKernel () |
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Definition at line 228 of file FilterKernels.hh.
The documentation for this class was generated from the following files: