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ViewControlPlugin.hh
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49 
50 #ifndef ViewControlPlugin_HH
51 #define ViewControlPlugin_HH
52 
53 #include <QObject>
54 #include <QMenuBar>
55 #include <QGroupBox>
56 
65 #include "shaderWidget.hh"
66 
67 struct ShaderInfo {
68  QString name;
69  QString description;
70  QString details;
71  QString version;
72  QString example;
73 
74  QString directory;
75 
76  QString vertexShader;
77  QString fragmentShader;
78 
79  QString pickVertexShader;
80  QString pickFragmentShader;
81 
82  bool hasUniforms;
83  QStringList uniforms;
84  QStringList uniformTypes;
85  QStringList uniformsDefault;
86  QStringList uniformsMax;
87  QStringList uniformsMin;
88 };
89 
91 {
92  Q_OBJECT
93  Q_INTERFACES(BaseInterface)
94  Q_INTERFACES(PickingInterface)
95  Q_INTERFACES(LoggingInterface)
96  Q_INTERFACES(ToolbarInterface)
97  Q_INTERFACES(ContextMenuInterface)
98 
99 #if QT_VERSION >= 0x050000
100  Q_PLUGIN_METADATA(IID "org.OpenFlipper.Plugins.Plugin-ViewControl")
101 #endif
102 
103  signals:
104  //BaseInterface
105  void updateView();
106 
107  //PickingInterface
108  void addHiddenPickMode( const std::string& _mode );
109 
110  //LoggingInterface
111  void log(Logtype _type, QString _message);
112  void log(QString _message);
113 
114  //ToolbarInterface
115  void addToolbar(QToolBar* _toolbar);
116  void getToolBar(QString _name, QToolBar*& _toolbar);
117 
118  // ContextMenuInterface
119  void addContextMenuItem(QAction* _action , ContextMenuType _type);
120  void addContextMenuItem(QAction* _action , DataType _objectType , ContextMenuType _type );
121  void hideContextMenu();
122 
123  void setSlotDescription(QString _slotName, QString _slotDescription,
124  QStringList _parameters, QStringList _descriptions);
125 
126  private slots:
127 
128  void pluginsInitialized();
129 
130  void contextMenuTriggered(QAction* _action);
131 
132  void slotUpdateContextMenu( int _objectId );
133 
134  public :
135 
137  ~ViewControlPlugin() {};
138 
139 
140  QString name() { return (QString("ViewControl")); };
141  QString description( ) { return (QString("Control the current or global visualization settings")); };
142 
143 
144  private:
145  QMenu* viewControlMenu_;
146 
150 
154 
158 
159  ShaderWidget* shaderWidget_;
160 
163  std::vector <ShaderInfo> shaderList_;
164 
165  QToolBar* toolbar_;
166  QActionGroup* toolbarViewingDirections_;
167  QAction* viewTop_;
168  QAction* viewBottom_;
169  QAction* viewLeft_;
170  QAction* viewRight_;
171  QAction* viewFront_;
172  QAction* viewBack_;
173 
174  std::map<QCheckBox*, ACG::SceneGraph::DrawModes::DrawMode> activeCheckboxes;
175 
176  private slots:
177  QString version() { return QString("1.0"); };
178 
179  // This slot is called when a custom draw mode is selected from the context menu
180  void slotDrawModeSelected( QAction * _action );
181 
182  // This slot is called when the user clicks on an item in the shaderWidget
183  void slotShaderClicked( QListWidgetItem * _item );
184 
185  // This slot is called when the user doubleclicks on an item in the shaderWidget
186  void slotShaderDoubleClicked( QListWidgetItem * _item );
187 
188  // slot for setting a shader from the widget
189  void slotSetShader();
190 
191  // slot is called when the data of the uniforms-table changes
192  void itemChanged(QTableWidgetItem* item);
193 
194  // Set the view to one of the six possible look-at directions
195  void setView(int _mode, int _viewer = PluginFunctions::ACTIVE_VIEWER );
196 
197  // Set the view mode using the defined actions
198  void setView(QAction* _action);
199 
200  private:
201  // Update the list of available shaders
202  void updateShaderList();
203 
204  // initialize the shader Widget
205  void initShaderWidget();
206 
207  // Announce local slots
208  void setDescriptions();
209 
216  bool areasVisible( StatusBits _bits, int _id );
217 
224  void showAreas( StatusBits _bits, int _id , bool _state );
225 
226 
227  public slots:
229  bool selectionVisible( int _id );
230 
232  void showSelection( int _id , bool _state );
233 
235  bool modelingAreasVisible( int _id );
236 
238  void showModelingAreas( int _id , bool _state );
239 
247  void disableShader(int _objectId, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo* _shader=0);
248 
254  void setShader(int _id, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo _shader);
255 
266  void setShader(int _id, QString _drawMode, QString _name );
267 
269  QStringList getUniforms(QString _shader);
270 
271  QString getUniformType(QString _shader, QString _uniform );
272  QString getUniformDefault(QString _shader, QString _uniform );
273  QString getUniformMin(QString _shader, QString _uniform );
274  QString getUniformMax(QString _shader, QString _uniform );
275 
277  void setUniform(int _objID, ACG::SceneGraph::DrawModes::DrawMode _drawMode, QString _shader, QString _uniform, QString _value );
278 
279 
281  void setViewingDirection( Vector _direction, Vector _upvector , int _viewer = PluginFunctions::ALL_VIEWERS );
282 
284  void setSceneRadius( double _radius , int _viewer = PluginFunctions::ALL_VIEWERS );
285 
287  void rotate( Vector _axis, double _angle, Vector _center , int _viewer = PluginFunctions::ALL_VIEWERS );
288 
290  void translate( Vector _vec , int _viewer = PluginFunctions::ALL_VIEWERS );
291 
293  void setDrawMode(QString _mode, int _viewer = PluginFunctions::ALL_VIEWERS );
294 
303  void setObjectDrawMode(QString _mode, int _objectID , bool _force = true );
304 
306  Vector viewingDirection( int _viewer = PluginFunctions::ACTIVE_VIEWER );
307 
309  Vector upVector( int _viewer = PluginFunctions::ACTIVE_VIEWER );
310 
312  Vector eyePosition( int _viewer = PluginFunctions::ACTIVE_VIEWER );
313 
315  Vector sceneCenter( int _viewer = PluginFunctions::ACTIVE_VIEWER );
316 
318  void setSceneCenter( Vector _center, int _viewer = PluginFunctions::ALL_VIEWERS );
319 
321  void enableBackfaceCulling( bool _state , int _viewer = PluginFunctions::ALL_VIEWERS );
322 
323 
324  void setEyePosition(Vector _eye);
325 
327  void viewAll();
328 
330  void viewAll(int _viewer);
331 
333  void viewHome();
334 
336  void viewHome(int _viewer);
337 
338 
339 
341  void orthographicProjection();
342 
344  void orthographicProjection(int _viewer);
345 
346 
347 
349  void perspectiveProjection();
350 
352  void perspectiveProjection(int _viewer);
353 
355  void setFOVY( double _fovy );
356 
359  void setCoordsysProjection(bool _orthogonal);
360 
361  void setTwoSidedLighting(bool _enabled);
362 
363 };
364 
365 #endif //ViewControlPlugin_HH
ACG::SceneGraph::DrawModes::DrawMode activeDrawModes_
Interface class from which all plugins have to be created.
Vector sceneCenter(int _viewer=PluginFunctions::ACTIVE_VIEWER)
Get the scene center.
void enableBackfaceCulling(bool _state, int _viewer=PluginFunctions::ALL_VIEWERS)
Enable or disable Backface culling.
void setFOVY(double _fovy)
Set fovy angle of projection.
bool modelingAreasVisible(int _id)
For meshes returns if the modeling areas for this object is visible.
Vector upVector(int _viewer=PluginFunctions::ACTIVE_VIEWER)
get a viewers up vector
bool areasVisible(StatusBits _bits, int _id)
Return of all of the given modeling areas are visible.
void showSelection(int _id, bool _state)
Allows to enable/disable visualization of the objects selection for meshes.
void viewAll()
Change View on all viewers to view whole scene.
Vector viewingDirection(int _viewer=PluginFunctions::ACTIVE_VIEWER)
Get a viewers viewing direction.
Logtype
Log types for Message Window.
void disableShader(int _objectId, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo *_shader=0)
void setSceneCenter(Vector _center, int _viewer=PluginFunctions::ALL_VIEWERS)
Set the scene center.
Vector eyePosition(int _viewer=PluginFunctions::ACTIVE_VIEWER)
get a viewers eye Position
void setSceneRadius(double _radius, int _viewer=PluginFunctions::ALL_VIEWERS)
Set scene radius.
Interface for all Plugins which do logging to the logging window of the framework.
void orthographicProjection()
Change Viewer to orthographicProjection.
QStringList getUniforms(QString _shader)
get information about available uniforms for a given shader
void setObjectDrawMode(QString _mode, int _objectID, bool _force=true)
Set the draw mode for an object.
void translate(Vector _vec, int _viewer=PluginFunctions::ALL_VIEWERS)
translate Scene
Add a toolbox to OpenFlipper.
void setUniform(int _objID, ACG::SceneGraph::DrawModes::DrawMode _drawMode, QString _shader, QString _uniform, QString _value)
set the value of a uniform in a shader for a specific drawMode
void viewHome()
Change View on given Viewer to view home position.
void setViewingDirection(Vector _direction, Vector _upvector, int _viewer=PluginFunctions::ALL_VIEWERS)
Set the viewing direction.
QString description()
Return a description of what the plugin is doing.
void setDrawMode(QString _mode, int _viewer=PluginFunctions::ALL_VIEWERS)
Set the draw mode for a viewer.
ACG::SceneGraph::DrawModes::DrawMode availDrawModes_
bool selectionVisible(int _id)
For meshes returns if the selection for this object is visible.
Allow access to picking functions.
QString name()
Return a name for the plugin.
Interface class for creating custom context menus.
void rotate(Vector _axis, double _angle, Vector _center, int _viewer=PluginFunctions::ALL_VIEWERS)
Rotate Scene.
Predefined datatypes.
Definition: DataTypes.hh:96
void perspectiveProjection()
Change Viewer to perspectiveProjection.
void setCoordsysProjection(bool _orthogonal)
void showAreas(StatusBits _bits, int _id, bool _state)
Show or hide modeling areas.
void showModelingAreas(int _id, bool _state)
Allows to enable/disable visualization of the objects modeling area for meshes.
std::vector< ShaderInfo > shaderList_
void setShader(int _id, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ShaderInfo _shader)