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IsotropicRemesherT.hh
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49 
50 #ifndef ISOTROPICREMESHER_HH
51 #define ISOTROPICREMESHER_HH
52 #include "ProgressEmitter.hh"
53 
54 
55 template< class MeshT >
57 
58 public:
59 
60  IsotropicRemesher(ProgressEmitter* _prgEmt = NULL) : prgEmt_(_prgEmt) {};
61  ~IsotropicRemesher() {};
62 
63  void remesh( MeshT& _mesh, const double _targetEdgeLength );
64 
65 private:
66 
67  void splitLongEdges( MeshT& _mesh, const double _maxEdgeLength );
68 
69  void collapseShortEdges( MeshT& _mesh, const double _minEdgeLength, const double _maxEdgeLength );
70 
71  void equalizeValences( MeshT& _mesh );
72 
73  inline
74  int targetValence( MeshT& _mesh, const typename MeshT::VertexHandle& _vh );
75 
76  void tangentialRelaxation( MeshT& _mesh );
77 
78  template <class SpatialSearchT>
79  typename MeshT::Point
80  findNearestPoint(const MeshT& _mesh,
81  const typename MeshT::Point& _point,
82  typename MeshT::FaceHandle& _fh,
83  SpatialSearchT* _ssearch,
84  double* _dbest);
85 
86  OpenMeshTriangleBSPT< MeshT >* getTriangleBSP(MeshT& _mesh);
87 
88  template< class SpatialSearchT >
89  void projectToSurface( MeshT& _mesh, MeshT& _original, SpatialSearchT* _ssearch );
90 
91  inline
92  bool isBoundary( MeshT& _mesh, const typename MeshT::VertexHandle& _vh);
93 
94  inline
95  bool isFeature( MeshT& _mesh, const typename MeshT::VertexHandle& _vh);
96 
97  private:
98  ProgressEmitter* prgEmt_;
99 };
100 
101 //=============================================================================
102 #if defined(INCLUDE_TEMPLATES) && !defined(ISOTROPICREMESHER_C)
103 #define ISOTROPICREMESHER_TEMPLATES
104 #include "IsotropicRemesherT.cc"
105 #endif
106 //=============================================================================
107 #endif // ISOTROPICREMESHER_HH defined
108 //=============================================================================
void collapseShortEdges(MeshT &_mesh, const double _minEdgeLength, const double _maxEdgeLength)
collapse edges shorter than minEdgeLength if collapsing doesn't result in new edge longer than maxEdg...
int targetValence(MeshT &_mesh, const typename MeshT::VertexHandle &_vh)
returns 4 for boundary vertices and 6 otherwise
void remesh(MeshT &_mesh, const double _targetEdgeLength)
do the remeshing
void splitLongEdges(MeshT &_mesh, const double _maxEdgeLength)
performs edge splits until all edges are shorter than the threshold