93 return (_object != 0);
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.
SplatCloud * splatCloud()
Get SplatCloud.
ShaderNode * shaderNode()
Get Shader's scenegraph Node.
bool getObject(int _identifier, BSplineCurveObject *&_object)
SplatCloudNode * splatCloudNode()
Get SplatCloud's scenegraph Node.
bool dataType(DataType _type) const
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.