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SphereObject.cc
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48 \*===========================================================================*/
49 
50 //=============================================================================
51 //
52 // Sphere Object
53 //
54 //=============================================================================
55 
56 #define SPHEREOBJECT_C
57 
58 //== INCLUDES =================================================================
59 
61 #include "Sphere.hh"
62 
63 //== DEFINES ==================================================================
64 
65 //== TYPEDEFS =================================================================
66 
67 //== CLASS DEFINITION =========================================================
68 
76  BaseObjectData( ),
77  sphereNode_(NULL)
78 {
80  init();
81 }
82 
83 //=============================================================================
84 
85 
90  BaseObjectData(_object)
91 {
92 
93  init(_object.sphereNode_);
94 
95  setName( name() );
96 }
97 
102 {
103  // Delete the data attached to this object ( this will remove all perObject data)
104  // Not the best way to do it but it will work.
105  // This is only necessary if people use references to the plane below and
106  // they do something with the plane in the destructor of their
107  // perObjectData.
108  deleteData();
109 
110  // No need to delete the scenegraph Nodes as this will be managed by baseplugin
111  sphereNode_ = NULL;
112 }
113 
118 
120 
121  sphereNode_ = NULL;
122 
124 
125  init();
126 
127 }
128 
133  SphereObject* object = new SphereObject(*this);
134  return dynamic_cast< BaseObject* >(object);
135 }
136 
140 
141  if ( materialNode() == NULL)
142  std::cerr << "Error when creating Sphere Object! materialNode is NULL!" << std::endl;
143 
144  sphereNode_ = new SphereNode( SphereNode::SPHERE, materialNode() , "NEW SphereNode");
145 
146 
147  if (_sphere){
148  sphereNode_->get_primitive(0).position = _sphere->get_primitive(0).position;
149  sphereNode_->get_primitive(0).color = _sphere->get_primitive(0).color;
150  sphereNode_->get_primitive(0).size = _sphere->get_primitive(0).size;
151  sphereNode_->get_primitive(0).slices = _sphere->get_primitive(0).slices;
152  sphereNode_->get_primitive(0).stacks = _sphere->get_primitive(0).stacks;
154  } else {
155  sphereNode_->get_primitive(0).position = ACG::Vec3f(0.0, 0.0, 0.0);
156  sphereNode_->get_primitive(0).size = 1.0;
157  sphereNode_->get_primitive(0).slices = 40;
158  sphereNode_->get_primitive(0).stacks = 40;
159  sphereNode_->get_primitive(0).color = ACG::Vec4f(0.5, 0.5, 0.5, 1.0);
161  }
162 
163 }
164 
165 // ===============================================================================
166 // Name/Path Handling
167 // ===============================================================================
168 
172 void SphereObject::setName( QString _name ) {
174 
175  std::string nodename = std::string("SphereNode for Sphere " + _name.toUtf8() );
176  sphereNode_->name( nodename );
177 }
178 
179 // ===============================================================================
180 // Visualization
181 // ===============================================================================
182 
184  return sphereNode_;
185 }
186 
187 // ===============================================================================
188 // Object information
189 // ===============================================================================
190 
197  QString output;
198 
199  output += "========================================================================\n";
200  output += BaseObjectData::getObjectinfo();
201 
202  if ( dataType( DATA_SPHERE ) )
203  output += "Object Contains Sphere : ";
204 
205  ACG::Vec3d pos = sphereNode_->get_primitive(0).position;
206  double size = sphereNode_->get_primitive(0).size;
207 
208  output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
209  output += " Size ( " + QString::number(size) + ")";
210 
211  output += "========================================================================\n";
212  return output;
213 }
214 
215 // ===============================================================================
216 // Picking
217 // ===============================================================================
218 
225 bool SphereObject::picked( uint _node_idx ) {
226  return ( _node_idx == sphereNode_->id() );
227 }
228 
229 void SphereObject::enablePicking( bool _enable ) {
230  sphereNode_->enablePicking( _enable );
231 }
232 
234  return sphereNode_->pickingEnabled();
235 }
236 
237 // ===============================================================================
238 // Update
239 // ===============================================================================
242  BaseObject::update(_type);
243 }
244 
245 //=============================================================================
246 
std::string name() const
Returns: name of node (needs not be unique)
Definition: MeshNode2T.cc:391
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:741
#define DATA_SPHERE
Definition: Sphere.hh:64
void deleteData()
Delete all data attached to this object ( calls delete on each object )
Definition: BaseObject.cc:823
Update type class.
Definition: UpdateType.hh:70
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
Definition: BaseObject.cc:756
void enablePicking(bool _enable)
Enable or disable picking for this Object.
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
VectorT< float, 4 > Vec4f
Definition: VectorT.hh:144
DataType dataType() const
Definition: BaseObject.cc:240
virtual void cleanup()
bool pickingEnabled()
Check if picking is enabled for this Object.
void setName(QString _name)
Set the name of the Object.
virtual ~SphereObject()
destructor
SphereNode * sphereNode()
Get the scenegraph Node.
QString getObjectinfo()
Get all Info for the Object as a string.
virtual void cleanup()
Reset current object, including all related nodes.
VectorT< float, 3 > Vec3f
Definition: VectorT.hh:125
SphereObject()
constructor
Definition: SphereObject.cc:75
bool picked(uint _node_idx)
detect if the node has been picked
void setDataType(DataType _type)
Definition: BaseObject.cc:244
Primitive & get_primitive(int _idx)
get a primitive
ACG::SceneGraph::GlutPrimitiveNode SphereNode
Simple Name for SphereNode.
Definition: SphereTypes.hh:73
SphereNode * sphereNode_
Get the scenegraph Node.
BaseObject * copy()
void setColorInternal(bool _set)
Disable internal color processing.
virtual void init(SphereNode *_sphere=0)
Initialise current object, including all related nodes.
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)