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PolyMeshTypes.hh
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* OpenFlipper *
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/*===========================================================================*\
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\*===========================================================================*/
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//=============================================================================
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//
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// PolyMeshTypes
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//
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//=============================================================================
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#ifndef POLYMESH_TYPES_HH
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#define POLYMESH_TYPES_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
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#include <ACG/Scenegraph/StatusNodesT.hh>
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//== TYPEDEFS =================================================================
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struct
PolyTraits
:
public
OpenMesh::DefaultTraits
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{
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typedef
OpenMesh::Vec3d
Point
;
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typedef
OpenMesh::Vec3d
Normal
;
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typedef
OpenMesh::Vec4f
Color
;
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};
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typedef
OpenMesh::PolyMesh_ArrayKernelT<PolyTraits>
PolyMesh
;
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//== TYPEDEFS FOR SCENEGRAPH ===============================================
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//=============================================================================
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#endif // POLYMESH_TYPES_HH defined
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//=============================================================================
PolyTraits::Color
OpenMesh::Vec4f Color
Use RGBA Color.
Definition:
PolyMeshTypes.hh:86
OpenMesh::PolyMesh_ArrayKernelT
Definition:
PolyMesh_ArrayKernelT.hh:98
PolyTraits
Definition:
PolyMeshTypes.hh:78
OpenMesh::VectorT< double, 3 >
PolyMesh
OpenMesh::PolyMesh_ArrayKernelT< PolyTraits > PolyMesh
Simple Name for Mesh.
Definition:
PolyMeshTypes.hh:90
PolyTraits::Normal
OpenMesh::Vec3d Normal
Use double precision Normals.
Definition:
PolyMeshTypes.hh:83
PolyTraits::Point
OpenMesh::Vec3d Point
Use double precision points.
Definition:
PolyMeshTypes.hh:81
OpenMesh::DefaultTraits
Definition:
Traits.hh:126
ObjectTypes
PolyMesh
PolyMeshTypes.hh
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