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PlaneType.hh
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49 
50 //=============================================================================
51 //
52 // CLASS Plane
53 //
54 //=============================================================================
55 
56 #ifndef PLANE_HH
57 #define PLANE_HH
58 
59 //== INCLUDES =================================================================
60 
61 
62 #include <ACG/Math/Matrix4x4T.hh>
63 #include <ACG/Math/VectorT.hh>
65 
66 //== NAMESPACES ===============================================================
67 
68 //== CLASS DEFINITION =========================================================
69 
70 
78 
79 public:
80 
87  void setPlane(const ACG::Vec3d& _position, const ACG::Vec3d& _xDirection, const ACG::Vec3d& );
88 
94  void setPlane(const ACG::Vec3d & _position, const ACG::Vec3d & _normal);
95 
103  void setSize(double _xDirection, double _yDirection);
104 
110  void transform(const ACG::Matrix4x4d & _mat);
111 
112 public:
113 
114  ACG::Vec3d position;
115  ACG::Vec3d normal;
116  ACG::Vec3d xDirection;
117  ACG::Vec3d yDirection;
118 
119 };
120 
121 //=============================================================================
122 #endif // PLANE_HH defined
123 //=============================================================================
#define DLLEXPORT