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CoordsysObject.cc
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49 
50 //=============================================================================
51 //
52 // Plane Object
53 //
54 //=============================================================================
55 
56 #define PLANEOBJECT_C
57 
58 //== INCLUDES =================================================================
59 
61 #include "Coordsys.hh"
62 
63 //== DEFINES ==================================================================
64 
65 //== TYPEDEFS =================================================================
66 
67 //== CLASS DEFINITION =========================================================
68 
76  BaseObjectData( ),
77  coordsysNode_(NULL)
78 {
80  init();
81 }
82 
83 //=============================================================================
84 
85 
90  BaseObjectData(_object)
91 {
92 
93  init(_object.coordsysNode_);
94 
95  setName( name() );
96 }
97 
102 {
103  // Delete the data attached to this object ( this will remove all perObject data)
104  // Not the best way to do it but it will work.
105  // This is only necessary if people use references to the coordsys below and
106  // they do something with the coordsys in the destructor of their
107  // perObjectData.
108  deleteData();
109 
110  // No need to delete the scenegraph Nodes as this will be managed by baseplugin
111  coordsysNode_ = NULL;
112 }
113 
118 
120 
121  coordsysNode_ = NULL;
122 
124  setTypeIcon(DATA_COORDSYS,"CoordsysType.png");
125 
126  init();
127 
128 }
129 
134  CoordsysObject* object = new CoordsysObject(*this);
135  return dynamic_cast< BaseObject* >(object);
136 }
137 
141 
142  if ( materialNode() == NULL)
143  std::cerr << "Error when creating Coordsys Object! materialNode is NULL!" << std::endl;
144 
145  coordsysNode_ = new CoordsysNode( materialNode() , "NEW CoordsysNode");
146 
147  if (_coordsys){
148  coordsysNode_->position( _coordsys->position() );
149  coordsysNode_->size( _coordsys->size() );
150  } else {
151  coordsysNode_->position( ACG::Vec3d(0.0, 0.0, 0.0) );
152  coordsysNode_->size( 1.0 );
153  }
154 }
155 
156 // ===============================================================================
157 // Name/Path Handling
158 // ===============================================================================
159 
163 void CoordsysObject::setName( QString _name ) {
165 
166  std::string nodename = std::string("CoordsysNode for Coordinate system " + _name.toUtf8() );
167  coordsysNode_->name( nodename );
168 }
169 
170 // ===============================================================================
171 // Visualization
172 // ===============================================================================
173 
175  return coordsysNode_;
176 }
177 
178 // ===============================================================================
179 // Object information
180 // ===============================================================================
181 
188  QString output;
189 
190  output += "========================================================================\n";
191  output += BaseObjectData::getObjectinfo();
192 
193  if ( dataType( DATA_COORDSYS ) )
194  output += "Object Contains a coordinate system : ";
195 
197  double size = coordsysNode_->size();
198 
199  output += " Position ( " + QString::number(pos[0]) + ", " + QString::number(pos[1]) + ", " + QString::number(pos[2]) + ")";
200  output += " Size ( "+ QString::number(size) + ")";
201 
202  output += "========================================================================\n";
203  return output;
204 }
205 
206 // ===============================================================================
207 // Picking
208 // ===============================================================================
209 
216 bool CoordsysObject::picked( uint _node_idx ) {
217  return ( _node_idx == coordsysNode_->id() );
218 }
219 
220 void CoordsysObject::enablePicking( bool _enable ) {
221  coordsysNode_->enablePicking( _enable );
222 }
223 
225  return coordsysNode_->pickingEnabled();
226 }
227 
228 // ===============================================================================
229 // Update
230 // ===============================================================================
231 
232 
234  BaseObject::update(_type);
235 }
236 
237 
238 //=============================================================================
239 
CoordsysNode * coordsysNode_
Get the scenegraph Node.
DLLEXPORT void setTypeIcon(DataType _id, QString _icon)
Set an Icon for a given DataType.
Definition: Types.cc:234
std::string name() const
Returns: name of node (needs not be unique)
Definition: MeshNode2T.cc:391
void size(const double _size)
set size of the coordsys ( Size is length of one of the axis )
BaseObject * copy()
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:741
QString getObjectinfo()
Get all Info for the Object as a string.
void deleteData()
Delete all data attached to this object ( calls delete on each object )
Definition: BaseObject.cc:823
Update type class.
Definition: UpdateType.hh:70
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
Definition: BaseObject.cc:756
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
MaterialNode * materialNode()
get a pointer to the materialnode
DataType dataType() const
Definition: BaseObject.cc:240
virtual void init(CoordsysNode *_coordsys=0)
Initialize current object, including all related nodes.
virtual void cleanup()
bool picked(uint _node_idx)
detect if the node has been picked
Node for displaying coordinate systems.
ACG::SceneGraph::CoordinateSystemNode CoordsysNode
Simple Name for CoordsysNode.
CoordsysNode * coordsysNode()
Get the scenegraph Node.
void position(const Vec3d &_pos)
set position of the coordsys
virtual ~CoordsysObject()
destructor
CoordsysObject()
constructor
void setDataType(DataType _type)
Definition: BaseObject.cc:244
virtual void update(UpdateType _type=UPDATE_ALL)
Update the whole Object (Selection,Topology,...)
bool pickingEnabled()
Check if picking is enabled for this Object.
void setName(QString _name)
Set the name of the Object.
void enablePicking(bool _enable)
Enable or disable picking for this Object.
virtual void cleanup()
Reset current object, including all related nodes.
#define DATA_COORDSYS
Definition: Coordsys.hh:64