59 #ifndef ACG_TEXTURE3DNODE_HH
60 #define ACG_TEXTURE3DNODE_HH
64 #include "BaseNode.hh"
73 namespace SceneGraph {
83 const std::string& _name =
"<Texture3DNode>" );
89 void set_texture(
unsigned int _width,
92 unsigned char * _data );
101 void set_texture_mode( GLenum _mode )
102 { tex_mode_ = _mode; }
105 void set_border_color(
const Vec4f & _border_color )
107 border_color_ = _border_color;
110 void set_wrap_mode( GLenum _wrap_mode )
118 wrap_mode_ = _wrap_mode;
121 void set_filter( GLenum _filter )
147 #endif // ACG_TEXTURE3DNODE_HH defined
Namespace providing different geometric functions concerning angles.