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StencilRefNode.hh
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49 
50 
51 
52 
53 //=============================================================================
54 //
55 // CLASS StencilRefNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_STENCILREF_NODE_HH
61 #define ACG_STENCILREF_NODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 
67 #include "BaseNode.hh"
68 
69 
70 //== NAMESPACES ===============================================================
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 
76 //== CLASS DEFINITION =========================================================
77 
78 
83 class ACGDLLEXPORT StencilRefNode : public BaseNode
84 {
85 public:
86 
88  StencilRefNode (BaseNode* _parent = 0,
89  const std::string& _name = "<StencilRefNode>");
90 
92  StencilRefNode (BaseNode* _parent,
93  BaseNode* _child,
94  const std::string& _name="<unknown>");
95 
97  ACG_CLASSNAME(StencilRefNode);
98 
100  void setReference (GLuint _ref);
101 
103  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
104 
106  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
107 
110  void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
111 
114  void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
115 
116 private:
117 
118  GLuint reference_;
119 };
120 
121 
122 //=============================================================================
123 } // namespace SceneGraph
124 } // namespace ACG
125 //=============================================================================
126 #endif // ACG_ENVMAP_NODE_HH defined
127 //=============================================================================
128 
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
ACG::SceneGraph::StencilRefNode StencilRefNode
Stencil reference Node.