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StencilRefNode.hh
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/*===========================================================================*\
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* *
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* OpenFlipper *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openflipper.org *
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* *
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*---------------------------------------------------------------------------*
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* This file is part of OpenFlipper. *
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* Redistribution and use in source and binary forms, with or without *
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* 2. Redistributions in binary form must reproduce the above copyright *
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* notice, this list of conditions and the following disclaimer in the *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
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* *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Author$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS StencilRefNode
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//
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//=============================================================================
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#ifndef ACG_STENCILREF_NODE_HH
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#define ACG_STENCILREF_NODE_HH
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//== INCLUDES =================================================================
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#include "BaseNode.hh"
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//== NAMESPACES ===============================================================
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namespace
ACG
{
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namespace
SceneGraph {
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//== CLASS DEFINITION =========================================================
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class
ACGDLLEXPORT
StencilRefNode
:
public
BaseNode
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{
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public
:
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StencilRefNode
(
BaseNode
* _parent = 0,
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const
std::string& _name =
"<StencilRefNode>"
);
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StencilRefNode
(
BaseNode
* _parent,
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BaseNode
* _child,
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const
std::string& _name=
"<unknown>"
);
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ACG_CLASSNAME(
StencilRefNode
);
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void
setReference (GLuint _ref);
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void
enter(
GLState
& _state,
const
DrawModes::DrawMode
& _drawmode);
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void
leave(
GLState
& _state,
const
DrawModes::DrawMode
& _drawmode);
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void
enterPick(
GLState
& _state,
PickTarget
_target,
const
DrawModes::DrawMode
& _drawMode );
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void
leavePick(
GLState
& _state,
PickTarget
_target,
const
DrawModes::DrawMode
& _drawMode );
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private
:
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GLuint reference_;
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};
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//=============================================================================
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}
// namespace SceneGraph
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}
// namespace ACG
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//=============================================================================
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#endif // ACG_ENVMAP_NODE_HH defined
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//=============================================================================
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ACG
Namespace providing different geometric functions concerning angles.
Definition:
DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition:
BaseNode.hh:135
ACG::SceneGraph::PickTarget
PickTarget
What target to use for picking.
Definition:
BaseNode.hh:99
ACG::GLState
Definition:
GLState.hh:220
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition:
DrawModes.hh:294
StencilRefNode
ACG::SceneGraph::StencilRefNode StencilRefNode
Stencil reference Node.
Definition:
BaseObjectData.hh:98
ACG::SceneGraph::StencilRefNode
Definition:
StencilRefNode.hh:83
ACG
Scenegraph
StencilRefNode.hh
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