60 #ifndef ACG_GRIDNODE_HH
61 #define ACG_GRIDNODE_HH
67 #include "MaterialNode.hh"
75 namespace SceneGraph {
94 const std::string& _name=
"<GridNode>" );
112 void boundingBox(
Vec3d& _bbMin,
Vec3d& _bbMax);
126 void gridSize(
float _size);
134 void minRefinementDistance(
double _distance );
138 double minRefinementDistance();
143 void setOrientation(
unsigned int _orientation ) ;
145 void autoResize(
bool _auto);
183 #endif // ACG_GRIDNODE_HH defined
double minRefinementDistance_
Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.
unsigned int orientation_
Contains all orientations to draw.
Vec3d bb_min_
bounding box
int horizontalLines_
initial number of baseLines
float gridSize_
dimensions of the grid
Orientation
Enum for Orientation.
Vec3f baseLineColor_
colors for the grid