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EnvMapNode.cc
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50 
51 
52 
53 //=============================================================================
54 //
55 // CLASS EnvMapNode - IMPLEMENTATION
56 //
57 //=============================================================================
58 
59 
60 //== INCLUDES =================================================================
61 
62 
63 #include "EnvMapNode.hh"
64 
65 
66 //== NAMESPACES ===============================================================
67 
68 
69 namespace ACG {
70 namespace SceneGraph {
71 
72 
73 //== IMPLEMENTATION ==========================================================
74 
75 
77  const std::string& _name ,
78  bool _texture_repeat,
79  GLint _texture_filter)
80  : TextureNode(_parent, _name,_texture_repeat,_texture_filter)
81 {}
82 
83 
84 //----------------------------------------------------------------------------
85 
86 
88 {
90 }
91 
92 
93 //----------------------------------------------------------------------------
94 
95 
96 void EnvMapNode::enter(GLState& _state, const DrawModes::DrawMode& _drawmode)
97 {
98  if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
99  {
100  TextureNode::enter(_state, _drawmode);
101  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
102  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
103  ACG::GLState::enable(GL_TEXTURE_GEN_S);
104  ACG::GLState::enable(GL_TEXTURE_GEN_T);
105  ACG::GLState::enable(GL_TEXTURE_2D);
106  } else
107  TextureNode::enter( _state, _drawmode);
108 }
109 
110 
111 //----------------------------------------------------------------------------
112 
113 
114 void EnvMapNode::leave(GLState& _state, const DrawModes::DrawMode& _drawmode)
115 {
116  if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
117  {
118  TextureNode::leave(_state, _drawmode);
119  ACG::GLState::disable(GL_TEXTURE_GEN_S);
120  ACG::GLState::disable(GL_TEXTURE_GEN_T);
121  ACG::GLState::disable(GL_TEXTURE_2D);
122  } else
123  TextureNode::leave( _state, _drawmode);
124 }
125 
126 void EnvMapNode::enterPick(GLState& /*_state*/ , PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
127 
128 }
129 
130 void EnvMapNode::leavePick(GLState& /*_state*/, PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
131 }
132 
133 
134 //=============================================================================
135 } // namespace SceneGraph
136 } // namespace ACG
137 //=============================================================================
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
static void enable(GLenum _cap)
replaces glEnable, but supports locking
ACGDLLEXPORT DrawMode SOLID_ENV_MAPPED
draw environment mapped
Definition: DrawModes.cc:93
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode)
set default texture and states for the nodes children
Definition: TextureNode.cc:491
static void disable(GLenum _cap)
replaces glDisable, but supports locking
DrawModes::DrawMode availableDrawModes() const
add env mapping
Definition: EnvMapNode.cc:87
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode)
set texture
Definition: EnvMapNode.cc:96
DrawMode SOLID_ENV_MAPPED
draw environment mapped
Definition: DrawModes.cc:93
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
Do nothing in picking.
Definition: EnvMapNode.cc:126
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode)
restores original texture (or no-texture)
Definition: EnvMapNode.cc:114
EnvMapNode(BaseNode *_parent=0, const std::string &_name="<EnvMapNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR)
Default constructor. Applies all properties.
Definition: EnvMapNode.cc:76
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
Do nothing in picking.
Definition: EnvMapNode.cc:130
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode)
Unbind Texture.
Definition: TextureNode.cc:531