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ClippingNode.hh
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51 
52 
53 //=============================================================================
54 //
55 // CLASS ClippingNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_CLIPPING_NODE_HH
61 #define ACG_CLIPPING_NODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 #include "BaseNode.hh"
67 #include <string>
68 #include <fstream>
69 
70 //== NAMESPACES ===============================================================
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 
76 //== CLASS DEFINITION =========================================================
77 
78 
86 class ACGDLLEXPORT ClippingNode : public BaseNode
87 {
88 public:
89 
91  ClippingNode( BaseNode* _parent = 0,
92  const std::string& _name = "<ClippingNode>" )
93  : BaseNode(_parent, _name),
94  slice_width_(0),
95  offset_(0)
96  {
97  plane0_[0] = 0.0;
98  plane0_[1] = 0.0;
99  plane0_[2] = 0.0;
100  plane0_[3] = 0.0;
101 
102  plane1_[0] = 0.0;
103  plane1_[1] = 0.0;
104  plane1_[2] = 0.0;
105  plane1_[3] = 0.0;
106 
107  offset_plane0_[0] = 0.0;
108  offset_plane0_[1] = 0.0;
109  offset_plane0_[2] = 0.0;
110  offset_plane0_[3] = 0.0;
111 
112  offset_plane1_[0] = 0.0;
113  offset_plane1_[1] = 0.0;
114  offset_plane1_[2] = 0.0;
115  offset_plane1_[3] = 0.0;
116  }
117 
118 
120  virtual ~ClippingNode() {}
121 
123  ACG_CLASSNAME(ClippingNode);
124 
126  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
127 
129  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
130 
132  void set_plane(const Vec3f& _position, const Vec3f& _normal, float _eps=0.0);
133 
135  const Vec3f& position() const { return position_; }
136 
138  const Vec3f& normal() const { return normal_; }
139 
141  float slice_width() const { return slice_width_; }
142 
144  void set_offset(float _dist);
145 
146 
147 private:
148 
149  Vec3f position_, normal_;
150  GLdouble plane0_[4], plane1_[4], offset_plane0_[4], offset_plane1_[4];
151  float slice_width_, offset_;
152 };
153 
154 
155 //=============================================================================
156 } // namespace SceneGraph
157 } // namespace ACG
158 //=============================================================================
159 #endif // ACG_CLIPPING_NODE_HH defined
160 //=============================================================================
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
virtual ~ClippingNode()
Destructor.
ClippingNode(BaseNode *_parent=0, const std::string &_name="<ClippingNode>")
Default constructor. Applies all properties.
Definition: ClippingNode.hh:91
const Vec3f & position() const
get position
const Vec3f & normal() const
get normal
float slice_width() const
get slice width