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BoundingBoxNode.hh
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/*===========================================================================*\
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* *
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* OpenFlipper *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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*---------------------------------------------------------------------------*
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* This file is part of OpenFlipper. *
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\*===========================================================================*/
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/*===========================================================================*\
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* *
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* $Revision$ *
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* $Author$ *
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* $Date$ *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS BoundingBoxNode
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//
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//=============================================================================
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#ifndef ACG_BOUNDINGBOXNODE_HH
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#define ACG_BOUNDINGBOXNODE_HH
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//== INCLUDES =================================================================
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#include "MaterialNode.hh"
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#include "DrawModes.hh"
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#include <vector>
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//== NAMESPACES ===============================================================
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namespace
ACG
{
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// prototype declaration
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class
GLLineBox;
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namespace
SceneGraph {
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//== CLASS DEFINITION =========================================================
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class
ACGDLLEXPORT
BoundingBoxNode
:
public
MaterialNode
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{
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public
:
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BoundingBoxNode
(
BaseNode
* _parent=0,
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std::string _name=
"<BoundingBoxNode>"
);
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virtual
~
BoundingBoxNode
();
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ACG_CLASSNAME(
BoundingBoxNode
);
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DrawModes::DrawMode
availableDrawModes()
const
;
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void
draw(
GLState
& _state,
const
DrawModes::DrawMode
& _drawMode);
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void
getRenderObjects(
IRenderer
* _renderer,
GLState
& _state ,
const
DrawModes::DrawMode
& _drawMode ,
const
ACG::SceneGraph::Material
* _mat);
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void
computeAABB(
Vec3d
* _outMin,
Vec3d
* _outMax);
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private
:
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GLLineBox
* box_;
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};
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//=============================================================================
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}
// namespace SceneGraph
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}
// namespace ACG
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//=============================================================================
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#endif // ACG_LINENODE_HH defined
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//=============================================================================
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ACG::GLLineBox
Definition:
GLPrimitives.hh:274
ACG::SceneGraph::BoundingBoxNode
Definition:
BoundingBoxNode.hh:88
ACG
Namespace providing different geometric functions concerning angles.
Definition:
DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition:
BaseNode.hh:135
BoundingBoxNode
ACG::SceneGraph::BoundingBoxNode BoundingBoxNode
Bounding box Node.
Definition:
BaseObjectData.hh:96
ACG::GLState
Definition:
GLState.hh:220
ACG::IRenderer
Definition:
IRenderer.hh:84
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition:
DrawModes.hh:294
ACG::SceneGraph::ACG::SceneGraph::Material
Definition:
MeshNode2T.cc:85
OpenMesh::VectorT
Definition:
Vector11T.hh:83
ACG::SceneGraph::MaterialNode
Definition:
MaterialNode.hh:321
ACG
Scenegraph
BoundingBoxNode.hh
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