61 #include "QtSceneGraphWidget.hh"
62 #include "QtMaterialDialog.hh"
63 #include "QtTextureDialog.hh"
64 #include "QtClippingDialog.hh"
65 #include "QtCoordFrameDialog.hh"
66 #include "QtShaderDialog.hh"
68 #include "../Scenegraph/MaterialNode.hh"
69 #include "../Scenegraph/TextureNode.hh"
70 #include "../Scenegraph/ClippingNode.hh"
71 #include "../Scenegraph/ShaderNode.hh"
72 #include "../Scenegraph/CoordFrameNode.hh"
90 SceneGraphWidgetGenerator::SceneGraphWidgetGenerator() {
95 std::cerr <<
"SceneGraphWidgetGenerator::getWidget not implemented!" << std::endl;
101 std::cerr <<
"SceneGraphWidgetGenerator::canHandle not implemented!" << _className << std::endl;
107 std::cerr <<
"SceneGraphWidgetGenerator::canHandle not implemented!" << std::endl;
108 return std::string(
"Unset Type");
113 std::cerr <<
"SceneGraphWidgetGenerator::contextMenuName not implemented!" << std::endl;
114 return QString(
"Context Menu name unset");
120 QTreeWidget( _parent ),
126 setRootIsDecorated(
true);
128 setSortingEnabled(
false );
130 setSelectionMode( QAbstractItemView::SingleSelection );
135 QStringList column_names;
136 column_names.append(
"Node" );
137 column_names.append(
"Type" );
138 column_names.append(
"Status" );
139 column_names.append(
"Mode" );
141 setHeaderLabels( column_names );
143 modeMenu_ =
new QMenu(
this );
150 statusActions_.menu_ =
new QMenu(
this );
152 QActionGroup * status_ag =
new QActionGroup( statusActions_.menu_ );
153 status_ag->setExclusive(
true );
155 statusActions_.actionActive_ =
new QAction(
"Active", status_ag );
156 statusActions_.actionActive_->setCheckable(
true );
159 statusActions_.actionHideNode_ =
new QAction(
"Hide Node", status_ag );
160 statusActions_.actionHideNode_->setCheckable(
true );
163 statusActions_.actionHideChildren_ =
new QAction(
"Hide Children", status_ag );
164 statusActions_.actionHideChildren_->setCheckable(
true );
167 statusActions_.actionHideSubtree_ =
new QAction(
"Hide Subtree", status_ag );
168 statusActions_.actionHideSubtree_->setCheckable(
true );
171 statusActions_.menu_->addActions( status_ag->actions() );
173 connect( status_ag, SIGNAL( triggered( QAction * ) ),
174 this, SLOT( slotStatusMenu( QAction * ) ) );
178 connect(
this, SIGNAL(itemPressed(QTreeWidgetItem*,
int) ),
179 this, SLOT(slotItemPressed(QTreeWidgetItem*,
int)) );
181 connect(
this, SIGNAL(itemExpanded(QTreeWidgetItem*) ),
182 this, SLOT(slotItemExpandedOrCollapsed(QTreeWidgetItem*)) );
183 connect(
this, SIGNAL(itemCollapsed(QTreeWidgetItem*) ),
184 this, SLOT(slotItemExpandedOrCollapsed(QTreeWidgetItem*)) );
188 setMinimumWidth( 600 );
189 setMinimumHeight( 400 );
205 Item * item =
new Item(
this, _node );
209 for (; cRIt != cREnd; ++cRIt)
214 resizeColumnToContents( 0 );
215 resizeColumnToContents( 1 );
216 resizeColumnToContents( 2 );
217 resizeColumnToContents( 3 );
219 setMinimumWidth( columnWidth(0) + columnWidth(1) + columnWidth(2) + columnWidth(3) );
231 Item* item =
new Item( _parent, _node );
236 for (; cRIt != cREnd; ++cRIt)
246 slotItemExpandedOrCollapsed( QTreeWidgetItem* )
248 resizeColumnToContents( 0 );
257 slotItemPressed( QTreeWidgetItem * _item,
263 curItem_ =
static_cast<Item*
>(_item);
270 statusActions_.actionActive_ ->setChecked(
false );
271 statusActions_.actionHideNode_ ->setChecked(
false );
272 statusActions_.actionHideChildren_->setChecked(
false );
273 statusActions_.actionHideSubtree_ ->setChecked(
false );
278 statusActions_.actionActive_->setChecked(
true );
281 statusActions_.actionHideNode_->setChecked(
true );
284 statusActions_.actionHideChildren_->setChecked(
true );
287 statusActions_.actionHideSubtree_->setChecked(
true );
290 statusActions_.menu_->popup( QCursor::pos() );
299 QActionGroup * modeGroup =
new QActionGroup( modeMenu_ );
300 modeGroup->setExclusive(
true );
301 connect( modeGroup, SIGNAL( triggered( QAction * ) ),
302 this, SLOT( slotModeMenu( QAction * ) ) );
309 std::vector< ACG::SceneGraph::DrawModes::DrawMode > available_modes( availDrawModes.getAtomicDrawModes() );
312 for (
unsigned int i = 0; i < available_modes.size(); ++i )
317 QAction * action =
new QAction( descr.c_str(), modeGroup );
318 action->setCheckable(
true );
319 action->setChecked ( currentDrawMode.containsAtomicDrawMode(
id ) ) ;
320 action->setData( QVariant( quint64(
id.getIndex()) ) );
323 modeMenu_->addActions( modeGroup->actions() );
325 if ( dynamic_cast<SceneGraph::MaterialNode*>( node ) )
327 modeMenu_->addSeparator();
328 QAction * action = modeMenu_->addAction(
"Edit material" );
329 connect( action, SIGNAL( triggered() ),
330 this, SLOT( slotEditMaterial() ) );
333 if ( dynamic_cast<SceneGraph::TextureNode*>( node ) )
335 modeMenu_->addSeparator();
336 QAction * action = modeMenu_->addAction(
"Edit texture" );
337 connect( action, SIGNAL( triggered() ),
338 this, SLOT( slotEditTexture() ) );
341 if ( dynamic_cast<SceneGraph::ShaderNode*>( node ) )
343 modeMenu_->addSeparator();
344 QAction * action = modeMenu_->addAction(
"Edit shaders" );
345 connect( action, SIGNAL( triggered() ),
346 this, SLOT( slotEditShader() ) );
349 if ( dynamic_cast<SceneGraph::ClippingNode*>( node ) )
351 modeMenu_->addSeparator();
352 QAction * action = modeMenu_->addAction(
"Edit clip planes" );
353 connect( action, SIGNAL( triggered() ),
354 this, SLOT( slotEditClipPlanes() ) );
357 if ( dynamic_cast<SceneGraph::CoordFrameNode*>( node ) )
359 modeMenu_->addSeparator();
360 QAction * action = modeMenu_->addAction(
"Edit coord frame" );
361 connect( action, SIGNAL( triggered() ),
362 this, SLOT( slotEditCoordinateFrame() ) );
366 if ( generatorMap_.contains( node->
className() ) ) {
367 QWidget* widget = generatorMap_[node->
className()]->getWidget( node );
368 modeMenu_->addAction( generatorMap_[node->
className()]->contextMenuName() , widget, SLOT(show()) );
371 modeMenu_->popup( QCursor::pos() );
384 void QtSceneGraphWidget::slotEditMaterial()
391 QtMaterialDialog* dialog =
new QtMaterialDialog(
this, node );
405 void QtSceneGraphWidget::slotEditTexture()
409 SceneGraph::TextureNode * node =
410 dynamic_cast< SceneGraph::TextureNode *
>( curItem_->node() );
412 QtTextureDialog* dialog =
new QtTextureDialog(
this, node );
426 void QtSceneGraphWidget::slotEditShader()
433 QtShaderDialog* dialog =
new QtShaderDialog(
this, node );
448 void QtSceneGraphWidget::slotEditClipPlanes()
452 SceneGraph::ClippingNode * node =
453 dynamic_cast< SceneGraph::ClippingNode *
>( curItem_->node() );
455 QtClippingDialog * dialog =
new QtClippingDialog(
this, node );
470 void QtSceneGraphWidget::slotEditCoordinateFrame()
474 SceneGraph::CoordFrameNode * node =
475 dynamic_cast< SceneGraph::CoordFrameNode *
>( curItem_->node() );
477 QtCoordFrameDialog * dialog =
new QtCoordFrameDialog(
this, node );
492 void QtSceneGraphWidget::slotModeMenu( QAction * _action )
494 SceneGraph::DrawModes::DrawMode new_drawmode( _action->data().toUInt());
496 curItem_->node()->
drawMode( new_drawmode );
505 void QtSceneGraphWidget::slotStatusMenu( QAction * _action )
509 unsigned int status = _action->data().toUInt();
524 switch(_event->key())
526 case Qt::Key_Shift: shiftPressed_ =
true;
break;
527 default : _event->ignore();
534 switch(_event->key())
536 case Qt::Key_Shift: shiftPressed_ =
false;
break;
537 default : _event->ignore();
544 void QtSceneGraphWidget::expandAll() {
546 QTreeWidget::expandAll();
548 resizeColumnToContents(0);
551 void QtSceneGraphWidget::updateAll() {
555 QTreeWidget::expandAll();
558 resizeColumnToContents(0);
574 if ( generatorMap_.contains( _generator->
handles() ) ) {
575 std::cerr <<
"Already handled" << std::endl;
580 generatorMap_[_generator->
handles() ] = _generator;
591 QtSceneGraphWidget::Item::Item( QTreeWidget * _parent,
593 : QTreeWidgetItem(_parent), node_(_node)
602 QtSceneGraphWidget::Item::Item( Item * _parent,
604 : QTreeWidgetItem(_parent), node_(_node)
614 QtSceneGraphWidget::Item::update()
616 QString name = tr(
"%1 @ 0x%2")
617 .arg(node_->
name().c_str())
618 .arg(reinterpret_cast<uintptr_t>(node_), 0, 16);
619 setText( 0, name.toStdString().c_str());
638 QtSceneGraphDialog( QWidget* _parent,
644 QVBoxLayout* l =
new QVBoxLayout(
this );
646 QWidget* buttons =
new QWidget(
this);
647 QHBoxLayout* butLayout =
new QHBoxLayout(buttons);
653 QPushButton* expAll =
new QPushButton(
"Expand all");
654 QPushButton* collAll =
new QPushButton(
"Collapse all");
655 QPushButton* updAll =
new QPushButton(
"Update all");
657 butLayout->addWidget(expAll);
658 butLayout->addWidget(collAll);
659 butLayout->addWidget(updAll);
661 l->addWidget(buttons);
669 connect(expAll, SIGNAL(pressed()), sgw_, SLOT(expandAll()));
670 connect(collAll, SIGNAL(pressed()), sgw_, SLOT(collapseAll()));
671 connect(updAll, SIGNAL(pressed()), sgw_, SLOT(updateAll()));
ACG::SceneGraph::ShaderNode ShaderNode
Simple Name for ShaderNode.
virtual QString contextMenuName()
Return a name for your widget in the context menu.
Namespace providing different geometric functions concerning angles.
virtual QWidget * getWidget(SceneGraph::BaseNode *_node)
Get a widget for this Node.
DrawMode DEFAULT
use the default (global) draw mode and not the node's own.
void signalNodeChanged(ACG::SceneGraph::BaseNode *_node)
void keyPressEvent(QKeyEvent *_event)
key events
virtual bool canHandle(std::string _className)
returns if the widgets can handle the given class
Hide this node and its children.
ChildRIter childrenRBegin()
Returns: reverse begin-iterator of children.
virtual std::string handles()
return the type this generator handles
bool addWidgetGenerator(SceneGraphWidgetGenerator *_generator)
Add a node widget handler.
std::string description() const
QtSceneGraphWidget(QWidget *_parent=0, SceneGraph::BaseNode *_rootNode=0)
default constructor
void keyReleaseEvent(QKeyEvent *_event)
key events
void update(ACG::SceneGraph::BaseNode *_rootNode)
Update recursively from _rootNode on.
virtual const std::string & className() const =0
Return class name (implemented by the ACG_CLASSNAME macro)
Draw this node, but hide children.
std::string name() const
Returns: name of node (needs not be unique)
DrawModes::DrawMode drawMode() const
Return the own draw modes of this node.
ChildRIter childrenREnd()
Returns: reverse end-iterator of children.
virtual DrawModes::DrawMode availableDrawModes() const
StatusMode status() const
Get node's status.
ACG::SceneGraph::BaseNode BaseNode
Base Node.
void set_status(StatusMode _s)
Set the status of this node.
Hide this node, but draw children.
void update(ACG::SceneGraph::BaseNode *_rootNode)
Update recursively from _rootNode on.
void signalNodeChanged(ACG::SceneGraph::BaseNode *_node)
ACG::SceneGraph::MaterialNode MaterialNode
Materialnode.
std::list< BaseNode * >::reverse_iterator ChildRIter
allows to reverse iterate over children