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QtTranslationManipulatorNode.hh
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50 
51 
52 //=============================================================================
53 //
54 // CLASS QtTranslationManipulatorNode
55 //
56 //=============================================================================
57 
58 
59 #ifndef ACG_QTTRANSLATIONMANIPULATOR_NODE_HH
60 #define ACG_QTTRANSLATIONMANIPULATOR_NODE_HH
61 
62 
63 //== INCLUDES =================================================================
64 
65 // GMU
66 #include "ACG/Scenegraph/TranslationManipulatorNode.hh"
67 
68 // Qt
69 #include <QVariant>
70 #include <QEvent>
71 #include <QMouseEvent>
72 
73 
74 //== NAMESPACES ===============================================================
75 
76 namespace ACG {
77 namespace SceneGraph {
78 
79 
80 //== CLASS DEFINITION =========================================================
81 
82 
87 class ACGDLLEXPORT QtTranslationManipulatorNode : public QObject , public TranslationManipulatorNode
88 {
89  Q_OBJECT
90 
91  signals:
96  void manipulatorMoved( QtTranslationManipulatorNode * _node, QMouseEvent* _event);
97 
102  void visibilityChanged( QtTranslationManipulatorNode * _node, bool _visible );
103 
109  void positionChanged( QtTranslationManipulatorNode * _node );
110 
111  public:
112 
113 
116  const std::string& _name="<QtTranslationManipulatorNode>" );
117 
120 
121 
123  ACG_CLASSNAME(QtTranslationManipulatorNode);
124 
125  //
126  // METHODS
127  //
128 
130  void mouseEvent(GLState& _state, QMouseEvent* _event);
131 
133  void setIdentifier( int _id) { identifier_ = _id; };
134 
136  int getIdentifier( ) { return identifier_; };
137 
139  void setData(QVariant _data) {data_ = _data;};
140 
142  QVariant getData() {return data_;};
143 
144  void show() { TranslationManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
145  void hide() { TranslationManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
146 
147  void set_center( const Vec3d& _c ) { TranslationManipulatorNode::set_center(_c); emit positionChanged( this ); };
148 
149  private:
150  int identifier_;
151  QVariant data_;
152 };
153 
154 
155 //=============================================================================
156 } // namespace SceneGraph
157 } // namespace ACG
158 //=============================================================================
159 #endif // ACG_QTTRANSLATIONMANIPULATOR_NODE_HH defined
160 //=============================================================================
161 
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
void set_center(const Vec3d &_c)
set center
void setData(QVariant _data)
Set additional data for the node.
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:127
void setIdentifier(int _id)
Set an identifier for that manipulator.
QVariant getData()
Get additional data for the node.
void hide()
Hide Node: set status to HideNode.
Definition: MeshNode2T.cc:381
ACG::SceneGraph::QtTranslationManipulatorNode QtTranslationManipulatorNode
ManipulatorNode.
void show()
Show node: set status to Active.
Definition: MeshNode2T.cc:383
int getIdentifier()
Get an identifier for that manipulator.