62 #include "QtTranslationManipulatorNode.hh"
69 namespace SceneGraph {
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
This signal is emitted every time the manipulator is moved by the user via mouse. ...
Namespace providing different geometric functions concerning angles.
~QtTranslationManipulatorNode()
Destructor.
void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events
bool touched_
stores if this manipulator was used in order to avoid emitting manipulatorMoved unnecessarily ...
QtTranslationManipulatorNode(BaseNode *_parent=0, const std::string &_name="<QtTranslationManipulatorNode>")
Default constructor.
virtual void mouseEvent(GLState &_state, QMouseEvent *_event)
get mouse events