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QtManipulatorNode.hh
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50 
51 
52 //=============================================================================
53 //
54 // CLASS QtManipulatorNode
55 //
56 //=============================================================================
57 
58 
59 #ifndef ACG_QTMANIPULATOR_NODE_HH
60 #define ACG_QTMANIPULATOR_NODE_HH
61 
62 
63 //== INCLUDES =================================================================
64 
65 // GMU
66 #include "ACG/Scenegraph/ManipulatorNode.hh"
67 
68 // Qt
69 #include <QEvent>
70 #include <QMouseEvent>
71 
72 
73 //== NAMESPACES ===============================================================
74 
75 namespace ACG {
76 namespace SceneGraph {
77 
78 
79 //== CLASS DEFINITION =========================================================
80 
81 
86 class ACGDLLEXPORT QtManipulatorNode : public QObject , public ManipulatorNode
87 {
88  Q_OBJECT
89 
90  signals:
94  void manipulatorMoved( QtManipulatorNode* _node, QMouseEvent* _event);
95 
100  void visibilityChanged( QtManipulatorNode* _node, bool _visible );
101 
104  void positionChanged( QtManipulatorNode * _node );
105 
106  public:
107 
108 
110  QtManipulatorNode( BaseNode* _parent=0,
111  const std::string& _name="<QtManipulatorNode>" );
112 
115 
116 
118  ACG_CLASSNAME(QtManipulatorNode);
119 
120  //
121  // METHODS
122  //
123 
125  void mouseEvent(GLState& _state, QMouseEvent* _event);
126 
128  void setIdentifier( int _id) { identifier_ = _id; };
129 
131  int getIdentifier( ) { return identifier_; };
132 
133  void show() { ManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
134  void hide() { ManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
135 
136  void rotate(double _angle, const Vec3d& _axis) { TransformNode::rotate(_angle, _axis); emit positionChanged( this ); };
137 
138  void translate( double _s ) { ManipulatorNode::translate(_s); emit positionChanged( this ); };
139 
140  void set_center( const Vec3d& _c ) { ManipulatorNode::set_center(_c); emit positionChanged( this ); };
141 
142  private:
143  int identifier_;
144 
145 };
146 
147 
148 //=============================================================================
149 } // namespace SceneGraph
150 } // namespace ACG
151 //=============================================================================
152 #endif // ACG_QTMANIPULATOR_NODE_HH defined
153 //=============================================================================
154 
void translate(double _s)
translate in cylinder direction
int getIdentifier()
Get an identifier for that manipulator.
void translate(const ACG::Vec3d &_vector, int _viewer)
Translate viewer pos by given vector.
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
void set_center(const Vec3d &_c)
set center
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:127
void rotate(double _angle, const Vec3d &_axis)
void hide()
Hide Node: set status to HideNode.
Definition: MeshNode2T.cc:381
void show()
Show node: set status to Active.
Definition: MeshNode2T.cc:383
void setIdentifier(int _id)
Set an identifier for that manipulator.