Developer Documentation
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Additional Inherited Members | |
Public Member Functions inherited from ACG::SceneGraph::GLSL::Shader | |
Shader (GLenum shaderType) | |
void | setSource (const StringList &source) |
void | setSource (const QStringList &source) |
bool | compile (bool verbose=true) |
Protected Attributes inherited from ACG::SceneGraph::GLSL::Shader | |
GLuint | m_shaderId |
GLSL vertex shader.
Definition at line 101 of file MeshNode2T.cc.