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ACG::SceneGraph::GLSL::UniformPool::UniformBase Struct Reference
Inheritance diagram for ACG::SceneGraph::GLSL::UniformPool::UniformBase:
ACG::SceneGraph::GLSL::UniformPool::UniformBuf ACG::SceneGraph::GLSL::UniformPool::UniformBuf ACG::SceneGraph::GLSL::UniformPool::UniformMat ACG::SceneGraph::GLSL::UniformPool::UniformMat ACG::SceneGraph::GLSL::UniformPool::UniformVecf ACG::SceneGraph::GLSL::UniformPool::UniformVecf ACG::SceneGraph::GLSL::UniformPool::UniformVeci ACG::SceneGraph::GLSL::UniformPool::UniformVeci ACG::SceneGraph::GLSL::UniformPool::UniformVecui ACG::SceneGraph::GLSL::UniformPool::UniformVecui

Public Member Functions

virtual void bind (GLuint _progID) const
 
virtual void bind (GLuint _progID) const
 

Public Attributes

std::string id
 

Detailed Description

Definition at line 125 of file MeshNode2T.cc.


The documentation for this struct was generated from the following file: