Developer Documentation
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class for managing a single triangle strip. More...
#include <ACG/Scenegraph/StripProcessorT.hh>
Public Attributes | |
std::vector< unsigned int > | indexArray |
This array cotains the actual triangle strip used for rendering. More... | |
std::vector< OpenMesh::FaceHandle > | faceMap |
This map contains for each vertex in the strips a handle to the face it closes. | |
int | textureIndex |
This contains the texture index used for rendering this strip. | |
class for managing a single triangle strip.
Definition at line 84 of file StripProcessorT.hh.
std::vector< unsigned int > ACG::SceneGraph::Strip::indexArray |
This array cotains the actual triangle strip used for rendering.
Render this index array as a triangle strip!
Definition at line 92 of file StripProcessorT.hh.