Developer Documentation
|
#include <ACG/Geometry/Types/QuadricT.hh>
Public Member Functions | |
QuadricT (Scalar _a, Scalar _b, Scalar _c, Scalar _d, Scalar _e, Scalar _f, Scalar _g, Scalar _h, Scalar _i, Scalar _j) | |
construct with upper triangle of symmetrix 4x4 matrix | |
QuadricT (Scalar _a=0.0, Scalar _b=0.0, Scalar _c=0.0, Scalar _d=0.0) | |
constructor from given plane equation: ax+by+cz+d=0 | |
void | clear () |
set all entries to zero | |
QuadricT< Scalar > & | operator+= (const QuadricT< Scalar > &_q) |
add quadrics | |
QuadricT< Scalar > & | operator*= (Scalar _s) |
multiply by scalar | |
VectorT< Scalar, 4 > | operator* (const VectorT< Scalar, 4 > &_v) const |
multiply 4D vector from right: Q*v | |
Scalar | operator() (const VectorT< Scalar, 3 > _v) const |
evaluate quadric Q at vector v: v*Q*v | |
Scalar | operator() (const VectorT< Scalar, 4 > _v) const |
evaluate quadric Q at vector v: v*Q*v | |
Private Attributes | |
Scalar | a |
Scalar | b |
Scalar | c |
Scalar | d |
Scalar | e |
Scalar | f |
Scalar | g |
Scalar | h |
Scalar | i |
Scalar | j |
/class QuadricT QuadricT.hh <ACG/Geometry/Types/QuadricT.hh>
Stores a quadric as a 4x4 symmetrix matrix. Used by the error quadric based mesh decimation algorithms.
Definition at line 86 of file QuadricT.hh.