Developer Documentation
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Public Types | |
typedef OpenMesh::Vec3d | Point |
typedef OpenMesh::Vec3d | Normal |
typedef OpenMesh::Vec4f | Color |
Public Types inherited from OpenMesh::DefaultTraits | |
typedef Vec3f | Point |
The default coordinate type is OpenMesh::Vec3f. | |
typedef Vec3f | Normal |
The default normal type is OpenMesh::Vec3f. | |
typedef float | TexCoord1D |
The default 1D texture coordinate type is float. | |
typedef Vec2f | TexCoord2D |
The default 2D texture coordinate type is OpenMesh::Vec2f. | |
typedef Vec3f | TexCoord3D |
The default 3D texture coordinate type is OpenMesh::Vec3f. | |
typedef int | TextureIndex |
The default texture index type. | |
typedef Vec3uc | Color |
The default color type is OpenMesh::Vec3uc. | |
Additional Inherited Members | |
Public Member Functions inherited from OpenMesh::DefaultTraits | |
VertexAttributes (0) | |
HalfedgeAttributes (Attributes::PrevHalfedge) | |
EdgeAttributes (0) | |
FaceAttributes (0) | |
Definition at line 31 of file Bindings.hh.
Use RGBA colors
Definition at line 39 of file Bindings.hh.
Use double precision normals
Definition at line 36 of file Bindings.hh.
Use double precision points
Definition at line 33 of file Bindings.hh.