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| MeshCompilerDefaultFaceInput (int _numFaces, int _numIndices) |
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int | getNumFaces () const |
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int | getNumIndices () const |
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int | getFaceSize (const int _faceID) const |
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int | getSingleFaceAttr (const int _faceID, const int _faceCorner, const int _attrID) const |
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bool | getFaceAttr (const int _faceID, const int _attrID, int *_out) const |
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void | dbgWriteToObjFile (FILE *_file, int _posAttrID=0, int _normalAttrID=-1, int _texcAttrID=-1) |
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void | setFaceData (int _faceID, int _size, int *_data, int _attrID=0) |
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virtual int * | getFaceAttr (const int _faceID, const int _attrID) const |
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virtual int | getVertexAdjCount (const int _vertexID) const |
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virtual int | getVertexAdjFace (const int _vertexID, const int _k) const |
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int | numFaces_ |
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int | numIndices_ |
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std::vector< int > | faceOffset_ |
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std::vector< int > | faceSize_ |
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std::vector< int > | faceData_ [16] |
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Definition at line 199 of file MeshNode2T.cc.
bool ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput::getFaceAttr |
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const int |
_faceID, |
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const int |
_attrID, |
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int * |
_out |
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) |
| const |
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virtual |
Get an index buffer of a face for a specific attribute channel.
- Parameters
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_faceID | face index |
_attrID | attribute channel |
_out | pointer to output buffer, use getFaceSize(_faceID) to get the size needed to store face data |
- Returns
- true if successful, false otherwise
Reimplemented from ACG::SceneGraph::ACG::MeshCompilerFaceInput.
int ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput::getFaceSize |
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const int |
_faceID | ) |
const |
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inlinevirtual |
int ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput::getNumIndices |
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const |
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inlinevirtual |
int ACG::SceneGraph::ACG::MeshCompilerDefaultFaceInput::getSingleFaceAttr |
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const int |
_faceID, |
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const int |
_faceCorner, |
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const int |
_attrID |
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) |
| const |
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virtual |
Get a single vertex-index entry of a face.
- Parameters
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_faceID | face index |
_faceCorner | vertex corner of the face |
_attrID | attribute channel |
- Returns
- index-data if successful, -1 otherwise
Reimplemented from ACG::SceneGraph::ACG::MeshCompilerFaceInput.
The documentation for this class was generated from the following file: