|
enum | NormalOrientation { OUTSIDE,
INSIDE
} |
|
|
void | draw_primitive () |
|
void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
|
virtual int | getNumTriangles ()=0 |
|
virtual int | getNumLines () |
|
unsigned int | getVBO () |
|
const VertexDeclaration * | getVertexDecl () const |
|
|
bool | vboDataInvalid_ |
|
NormalOrientation | normalOrientation_ |
|
|
int | numTris_ |
|
int | numLines_ |
|
float * | vboData_ |
|
int | curTriPtr_ |
|
VertexDeclaration | vertexDecl_ |
|
unsigned int | vbo_ |
|
Definition at line 78 of file GLPrimitives.hh.
The documentation for this class was generated from the following files: