Developer Documentation
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#include <ACG/ShaderUtils/GLSLShader.hh>
Additional Inherited Members | |
Public Member Functions inherited from GLSL::Shader | |
Shader (GLenum shaderType) | |
Creates a new shader. More... | |
virtual | ~Shader () |
Deletes the shader object. | |
void | setSource (const StringList &source) |
Upload the source of the shader. | |
void | setSource (const QStringList &source) |
Upload the source of the shader. | |
bool | compile (bool verbose=true) |
Compile the shader object. More... | |
Protected Attributes inherited from GLSL::Shader | |
GLuint | m_shaderId |
GLSL fragment shader.
Definition at line 116 of file GLSLShader.hh.