GLSL compute shader.
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#include <ACG/ShaderUtils/GLSLShader.hh>
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static const Caps & | caps () |
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static Caps | caps_ |
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static bool | capsInitialized_ = false |
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| Shader (GLenum shaderType) |
| Creates a new shader. More...
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virtual | ~Shader () |
| Deletes the shader object.
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void | setSource (const StringList &source) |
| Upload the source of the shader.
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void | setSource (const QStringList &source) |
| Upload the source of the shader.
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bool | compile (bool verbose=true) |
| Compile the shader object. More...
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GLuint | m_shaderId |
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GLSL compute shader.
Definition at line 176 of file GLSLShader.hh.
The documentation for this class was generated from the following files: