Developer Documentation
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#include <Type-BSpline/ObjectTypes/BSplineSurface/BSplineSurfaceObject.hh>
Public Member Functions | |
BSplineSurfaceObject () | |
Constructor. More... | |
BSplineSurfaceObject (const BSplineSurfaceObject &_object) | |
copy constructor More... | |
virtual | ~BSplineSurfaceObject () |
Destructor. More... | |
virtual void | cleanup () |
Reset current object, including all related nodes. More... | |
BaseObject * | copy () |
Name and Path handling | |
void | setName (QString _name) |
Set the name of the Object. More... | |
Object Information | |
QString | getObjectinfo () |
Get all Info for the Object as a string. More... | |
Picking | |
bool | picked (uint _node_idx) |
detect if the node has been picked More... | |
void | enablePicking (bool _enable) |
Enable or disable picking for this Object. | |
bool | pickingEnabled () |
Check if picking is enabled for this Object. | |
Public Member Functions inherited from BaseObjectData | |
BaseObjectData (const BaseObjectData &_object) | |
copy constructor More... | |
BaseObjectData () | |
constructor | |
virtual | ~BaseObjectData () |
destructor | |
virtual ACG::Vec3d | refinePick (ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx) |
Refine picking. More... | |
virtual void | show () |
Sets the whole Scenegraph subtree of this node to visible. | |
virtual void | hide () |
Sets the whole Scenegraph subtree of this node to invisible. | |
virtual bool | visible () override |
return visiblity | |
virtual void | visible (bool _visible) override |
Sets visiblity of the whole Scenegraph subtree of this node. | |
SeparatorNode * | baseNode () |
virtual bool | hasNode (BaseNode *_node) |
Check if the given node is owned by this object. More... | |
virtual BaseNode * | primaryNode () |
QtTranslationManipulatorNode * | manipulatorNode () |
MaterialNode * | materialNode () |
get a pointer to the materialnode | |
const MaterialNode * | materialNode () const |
get a const pointer to the materialnode | |
BoundingBoxNode * | boundingBoxNode () |
get a pointer to the bounding box node | |
StencilRefNode * | stencilRefNode () |
get a pointer to the stencil reference node | |
bool | manipPlaced () |
Check if the manipulator has been placed. | |
void | manipPlaced (bool _placed) |
set the manipulator place status | |
void | getBoundingBox (ACG::Vec3d &bbmin, ACG::Vec3d &bbmax) |
get the bounding box of the object | |
void | setObjectDrawMode (const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false) |
Set the draw mode for the object. More... | |
template<typename NodeT > | |
bool | addAdditionalNode (NodeT *_node, QString _pluginName, QString _nodeName, int _id=0) |
add an additional node to the object More... | |
bool | hasAdditionalNode (QString _pluginName, QString _nodeName, int _id=0) |
check if an object has the additional node More... | |
template<typename NodeT > | |
bool | getAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
get an addition node from the object More... | |
template<typename NodeT > | |
bool | removeAdditionalNode (NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0) |
remove an additional node from the object More... | |
Public Member Functions inherited from BaseObject | |
BaseObject (const BaseObject &_object) | |
BaseObject (BaseObject *_parent=0) | |
virtual void | printObjectInfo () |
Print all information about the object. | |
void | dumpTree () |
Debugging function, writing the subtree to output. | |
int | row () const |
get the row of this item from the parent | |
BaseObject * | parent () |
Get the parent item ( 0 if rootitem ) | |
const BaseObject * | parent () const |
get the row of this item from the parent | |
void | setParent (BaseObject *_parent) |
Set the parent pointer. | |
BaseObject * | childExists (int _objectId) |
Check if the element exists in the subtree of this element. | |
BaseObject * | childExists (QString _name) |
Check if the element exists in the subtree of this element. | |
void | appendChild (BaseObject *child) |
add a child to this node | |
BaseObject * | child (int row) |
return a child | |
int | childCount () const |
get the number of children | |
void | removeChild (BaseObject *_item) |
Remove a child from this object. | |
QList< BaseObject *> | getLeafs () |
get all leafes of the tree below this object ( These will be all visible objects ) | |
void | deleteSubtree () |
delete the whole subtree below this item ( The item itself is not touched ) | |
int | group () const |
bool | isGroup () const |
Check if object is a group. | |
bool | isInGroup (int _id) const |
bool | isInGroup (QString _name) const |
std::vector< int > | getGroupIds () |
QStringList | getGroupNames () |
void | setObjectData (QString _dataName, PerObjectData *_data) |
void | clearObjectData (QString _dataName) |
Clear the object data pointer ( this will not delete the object!! ) | |
bool | hasObjectData (QString _dataName) |
Checks if object data with given name is available. | |
PerObjectData * | objectData (QString _dataName) |
Returns the object data pointer. | |
void | deleteData () |
Delete all data attached to this object ( calls delete on each object ) | |
int | id () const |
int | persistentId () const |
void | persistentId (int _id) |
bool | dataType (DataType _type) const |
DataType | dataType () const |
void | setDataType (DataType _type) |
bool | target () |
void | target (bool _target) |
bool | source () |
void | source (bool _source) |
bool | flag (QString _flag) |
void | setFlag (QString _flag, bool _set) |
QStringList | flags () |
BaseObject * | last () |
BaseObject * | next () |
int | level () |
void | setFromFileName (const QString &_filename) |
QString | path () const |
return the path to the object ( defaults to "." if unset ) | |
void | setPath (const QString &_path) |
set the path to the object. | |
QString | name () const |
return the name of the object. The name defaults to NONAME if unset. | |
QString | filename () const |
return the filename of the object | |
void | setFileName (const QString &_filename) |
set the filename for this object | |
QMap< QString, PerObjectData * > & | getPerObjectDataMap () |
get reference to map of all perObject Datas More... | |
QString & | getCommentByKey (const QString &key) |
Get comment for the specified key. More... | |
const QString | getCommentByKey (const QString &key) const |
Get comment for the specified key. More... | |
bool | hasCommentForKey (const QString &key) const |
bool | hasComments () const |
void | clearComment (const QString &key) |
Get comment for the specified key. More... | |
void | clearAllComments () |
Get comment for the specified key. More... | |
const QMap< QString, QString > & | getAllComments () const |
const QString | getAllCommentsFlat () const |
Protected Member Functions | |
virtual void | init (BSplineSurface *_surface=0) |
Initialise current object, including all related nodes. More... | |
Update handling | |
This is mostly private. Updates have to be triggered via emit updatedObject() | |
virtual void | update (UpdateType _type=UPDATE_ALL) |
Update the whole Object (Selection,Topology,...) | |
Update handling | |
Update handling |
Friends | |
class | TypeBSplineSurfacePlugin |
Content | |
BSplineSurface * | splineSurface_ |
return a pointer to the spline curve More... | |
BSplineSurface * | splineSurface () |
return a pointer to the spline curve More... | |
Visualization | |
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * | splineSurfaceNode_ |
Scenegraph BSplineSurface Node. | |
ACG::SceneGraph::ShaderNode * | shaderNode_ |
Scenegraph ShaderNode. | |
ACG::SceneGraph::EnvMapNode * | textureNode_ |
Scenegraph TextureNode (whoch is actually an environment node) | |
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * | splineSurfaceNode () |
Return pointer to the bspline surface node. More... | |
ACG::SceneGraph::ShaderNode * | shaderNode () |
Return pointer to the shader node. More... | |
ACG::SceneGraph::EnvMapNode * | textureNode () |
Get the TextureNode (actually its an environment map node) of the bspline surface. More... | |
Additional Inherited Members | |
Signals inherited from BaseObject | |
void | objectSelectionChanged (int _objectId) |
void | visibilityChanged (int _objectId) |
void | objectPropertiesChanged (int _objectId) |
Static Public Attributes inherited from BaseObject | |
static int | NOOBJECT = -1 |
Protected Attributes inherited from BaseObject | |
bool | visible_ |
This class provides the functionality for bspline surfaces
Definition at line 80 of file BSplineSurfaceObject.hh.
BSplineSurfaceObject::BSplineSurfaceObject | ( | ) |
Constructor.
Constructor for BSpline Surface Objects. This object class gets a Separator Node giving the root node to which it should be connected. The spline surface is generated internally and all nodes for visualization will be added below the scenegraph node.
You dont need to create an object of this type manually. Use PluginFunctions::addBSplineSurface instead. ( see Types.hh::DataType )
Definition at line 74 of file BSplineSurfaceObject.cc.
BSplineSurfaceObject::BSplineSurfaceObject | ( | const BSplineSurfaceObject & | _object | ) |
copy constructor
Copy Constructor - generates a copy of the given object
Definition at line 91 of file BSplineSurfaceObject.cc.
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virtual |
Destructor.
Destructor for BSpline Surface Objects. The destructor deletes the spline surface and all Scenegraph nodes associated with the surface or the object.
Definition at line 103 of file BSplineSurfaceObject.cc.
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Reset current object, including all related nodes.
Cleanup Function for spline surface Objects. Deletes the contents of the whole object and calls BSplineSurfaceObject::init afterwards.
Reimplemented from BaseObjectData.
Definition at line 131 of file BSplineSurfaceObject.cc.
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return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.
Generate a copy
Reimplemented from BaseObject.
Definition at line 156 of file BSplineSurfaceObject.cc.
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virtual |
Get all Info for the Object as a string.
Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo
Reimplemented from BaseObject.
Definition at line 304 of file BSplineSurfaceObject.cc.
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protectedvirtual |
Initialise current object, including all related nodes.
This function initalizes the spline object. It creates the scenegraph nodes, the spline.
Definition at line 167 of file BSplineSurfaceObject.cc.
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virtual |
detect if the node has been picked
Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the bsplineSurface of the object has been picked.
_node_idx | Index of the picked spline surface node |
Reimplemented from BaseObjectData.
Definition at line 337 of file BSplineSurfaceObject.cc.
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virtual |
Set the name of the Object.
Set the name of an object. All Scenegraph nodes are renamed too. It also calls BaseObjectData::setName.
Reimplemented from BaseObjectData.
Definition at line 205 of file BSplineSurfaceObject.cc.
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Return pointer to the shader node.
Returns a pointer to the shader node
Reimplemented from BaseObjectData.
Definition at line 283 of file BSplineSurfaceObject.cc.
BSplineSurface * BSplineSurfaceObject::splineSurface | ( | ) |
return a pointer to the spline curve
Get a pointer to the objects spline surface.
Definition at line 225 of file BSplineSurfaceObject.cc.
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * BSplineSurfaceObject::splineSurfaceNode | ( | ) |
Return pointer to the bspline surface node.
Returns a pointer to the bspline surface node
Definition at line 275 of file BSplineSurfaceObject.cc.
ACG::SceneGraph::EnvMapNode * BSplineSurfaceObject::textureNode | ( | ) |
Get the TextureNode (actually its an environment map node) of the bspline surface.
Returns a pointer to the texture node
Definition at line 291 of file BSplineSurfaceObject.cc.
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private |
return a pointer to the spline curve
Get a pointer to the objects spline surface.
Definition at line 130 of file BSplineSurfaceObject.hh.