Developer Documentation
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This is the complete list of members for ACG::IRenderer::DepthMapPass, including all inherited members.
getID() | ACG::ShaderModifier | inline |
instance (defined in ACG::IRenderer::DepthMapPass) | ACG::IRenderer::DepthMapPass | static |
loadFromFile(QString _filename) | ACG::ShaderModifier | static |
modifyFragmentBeginCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
modifyFragmentEndCode(QStringList *_code) | ACG::IRenderer::DepthMapPass | virtual |
modifyFragmentIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
modifyGeometryIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
modifyLightingCode(QStringList *_code, int _lightId, ShaderGenLightType _lightType) | ACG::ShaderModifier | inlinevirtual |
modifyTessControlIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
modifyTessEvalIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
modifyVertexBeginCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
modifyVertexEndCode(QStringList *_code) | ACG::ShaderModifier | inlinevirtual |
modifyVertexIO(ShaderGenerator *_shader) | ACG::ShaderModifier | inlinevirtual |
operator std::vector< unsigned int >() const (defined in ACG::ShaderModifier) | ACG::ShaderModifier | inline |
operator|(const std::vector< unsigned int > &_v) const (defined in ACG::ShaderModifier) | ACG::ShaderModifier | inline |
replaceDefaultLightingCode() | ACG::ShaderModifier | inlinevirtual |
ShaderModifier(void) (defined in ACG::ShaderModifier) | ACG::ShaderModifier | |
~ShaderModifier(void) (defined in ACG::ShaderModifier) | ACG::ShaderModifier | virtual |