Developer Documentation
QtManipulatorNode.hh
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45 
46 //=============================================================================
47 //
48 // CLASS QtManipulatorNode
49 //
50 //=============================================================================
51 
52 
53 #ifndef ACG_QTMANIPULATOR_NODE_HH
54 #define ACG_QTMANIPULATOR_NODE_HH
55 
56 
57 //== INCLUDES =================================================================
58 
59 // GMU
60 #include "ACG/Scenegraph/ManipulatorNode.hh"
61 
62 // Qt
63 #include <QEvent>
64 #include <QMouseEvent>
65 
66 
67 //== NAMESPACES ===============================================================
68 
69 namespace ACG {
70 namespace SceneGraph {
71 
72 
73 //== CLASS DEFINITION =========================================================
74 
75 
80 class ACGDLLEXPORT QtManipulatorNode : public QObject , public ManipulatorNode
81 {
82  Q_OBJECT
83 
84  signals:
88  void manipulatorMoved( QtManipulatorNode* _node, QMouseEvent* _event);
89 
94  void visibilityChanged( QtManipulatorNode* _node, bool _visible );
95 
98  void positionChanged( QtManipulatorNode * _node );
99 
100  public:
101 
102 
104  QtManipulatorNode( BaseNode* _parent=0,
105  const std::string& _name="<QtManipulatorNode>" );
106 
109 
110 
112  ACG_CLASSNAME(QtManipulatorNode);
113 
114  //
115  // METHODS
116  //
117 
119  void mouseEvent(GLState& _state, QMouseEvent* _event) override;
120 
122  void setIdentifier( int _id) { identifier_ = _id; };
123 
125  int getIdentifier( ) { return identifier_; };
126 
127  void show() { ManipulatorNode::show(); emit visibilityChanged( this, visible() ); };
128  void hide() { ManipulatorNode::hide(); emit visibilityChanged( this, visible() ); };
129 
130  void rotate(double _angle, const Vec3d& _axis) { TransformNode::rotate(_angle, _axis); emit positionChanged( this ); };
131 
132  void translate( double _s ) { ManipulatorNode::translate(_s); emit positionChanged( this ); };
133 
134  void set_center( const Vec3d& _c ) { ManipulatorNode::set_center(_c); emit positionChanged( this ); };
135 
136  private:
137  int identifier_;
138 
139 };
140 
141 
142 //=============================================================================
143 } // namespace SceneGraph
144 } // namespace ACG
145 //=============================================================================
146 #endif // ACG_QTMANIPULATOR_NODE_HH defined
147 //=============================================================================
148 
Namespace providing different geometric functions concerning angles.
void show()
Show node: set status to Active.
Definition: BaseNode.hh:407
void setIdentifier(int _id)
Set an identifier for that manipulator.
void set_center(const Vec3d &_c)
set center
void hide()
Hide Node: set status to HideNode.
Definition: BaseNode.hh:405
void translate(double _s)
translate in cylinder direction
int getIdentifier()
Get an identifier for that manipulator.
void rotate(double _angle, const Vec3d &_axis)