Developer Documentation
GLTrackball.hh
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41 
42 
43 //=============================================================================
44 //
45 // CLASS GLTrackball
46 //
47 //=============================================================================
48 
49 
50 #ifndef ACG_GLTRACKBALL_HH
51 #define ACG_GLTRACKBALL_HH
52 
53 
54 //== INCLUDES =================================================================
55 
56 
57 #include "GLState.hh"
58 #include "../Math/VectorT.hh"
59 
60 
61 //== NAMESPACES ===============================================================
62 
63 
64 namespace ACG {
65 
66 
67 //== CLASS DEFINITION =========================================================
68 
69 
70 
71 class ACGDLLEXPORT GLTrackball
72 {
73 public:
74 
75  explicit GLTrackball(GLState& _state);
76  ~GLTrackball() {}
77 
78  void set_center(const Vec3f& _center) { center_ = _center; }
79 
80  void mouse_press(int button, int x, int y);
81  void mouse_move(int x, int y);
82  void mouse_release(int button, int x, int y);
83 
84 
85 private:
86 
87  void rotation(int x, int y);
88  void translation(int x, int y);
89  void zoom(int x, int y);
90 
91  bool map_to_sphere(const Vec2i& _point, Vec3f& _result);
92 
93 
94  GLState& glstate_;
95  ACG::Vec3d center_;
96 
97  Vec2i last_point_2D_;
98  Vec3f last_point_3D_;
99  bool last_point_ok_;
100 
101  enum { ROTATION, TRANSLATION, ZOOM } action_;
102  bool button_down_[10];
103 };
104 
105 
106 //=============================================================================
107 } // namespace ACG
108 //=============================================================================
109 #endif // ACG_GLTRACKBALL_HH defined
110 //=============================================================================
111 
Namespace providing different geometric functions concerning angles.