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CoordFrameNode.hh
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5 * Department of Computer Graphics and Multimedia *
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40\*===========================================================================*/
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46
47//=============================================================================
48//
49// CLASS CoordFrameNode
50//
51//=============================================================================
52
53
54#ifndef ACG_COORDFRAMENODE_HH
55#define ACG_COORDFRAMENODE_HH
56
57
58//== INCLUDES =================================================================
59
60
61#include "MaterialNode.hh"
62#include <vector>
63
64
65//== NAMESPACES ===============================================================
66
67
68namespace ACG {
69namespace SceneGraph {
70
71
72//== CLASS DEFINITION =========================================================
73
74
75
82class ACGDLLEXPORT CoordFrameNode : public MaterialNode
83{
84public:
85
87 CoordFrameNode(BaseNode* _parent=0,
88 const std::string& _name="<CoordFrameNode>" );
89
92
93
97 DrawModes::DrawMode availableDrawModes() const override;
99 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
101 void draw(GLState& _state, const DrawModes::DrawMode& _drawMode) override;
102
103
105 void update_bounding_box();
107 void set_bounding_box(const Vec3f& _bb_min, const Vec3f& _bb_max);
109 const Vec3d& bb_min() const { return bb_min_; }
111 const Vec3d& bb_max() const { return bb_max_; }
112
113
115 const std::vector<float>& x_planes() const { return x_planes_; }
117 const std::vector<float>& y_planes() const { return y_planes_; }
119 const std::vector<float>& z_planes() const { return z_planes_; }
120
121
123 void set_x_planes(const std::vector<float>& _planes) { x_planes_ = _planes; }
125 void set_y_planes(const std::vector<float>& _planes) { y_planes_ = _planes; }
127 void set_z_planes(const std::vector<float>& _planes) { z_planes_ = _planes; }
128
129
131 void add_x_plane(float _x) { x_planes_.push_back(_x); }
133 void add_y_plane(float _y) { y_planes_.push_back(_y); }
135 void add_z_plane(float _z) { z_planes_.push_back(_z); }
136
137
139 void del_x_plane(float _x) {
140 x_planes_.erase(std::find(x_planes_.begin(), x_planes_.end(), _x));
141 }
143 void del_y_plane(float _y) {
144 y_planes_.erase(std::find(y_planes_.begin(), y_planes_.end(), _y));
145 }
147 void del_z_plane(float _z) {
148 z_planes_.erase(std::find(z_planes_.begin(), z_planes_.end(), _z));
149 }
150
151
152
153
154
155private:
156
161
162
163 // extend of bounding box
164 Vec3d bb_min_, bb_max_;
165
166 // planes in x-, y-, z-direction
167 std::vector<float> x_planes_, y_planes_, z_planes_;
168};
169
170
171//=============================================================================
172} // namespace SceneGraph
173} // namespace ACG
174//=============================================================================
175#endif // ACG_COORDFRAMENODE_HH defined
176//=============================================================================
177
void del_x_plane(float _x)
del (x == _x)-plane
void add_y_plane(float _y)
add (y == _y)-plane
void add_x_plane(float _x)
add (x == _x)-plane
CoordFrameNode(const CoordFrameNode &_rhs)
Copy constructor (not used)
void set_x_planes(const std::vector< float > &_planes)
set x-plane container
const Vec3d & bb_max() const
get bounding box
void del_z_plane(float _z)
del (z == _z)-plane
void add_z_plane(float _z)
add (z == _z)-plane
void set_z_planes(const std::vector< float > &_planes)
set z-plane container
const std::vector< float > & y_planes() const
get y-plane container
const std::vector< float > & x_planes() const
get x-plane container
const Vec3d & bb_min() const
get bounding box
CoordFrameNode & operator=(const CoordFrameNode &_rhs)
Assignment operator (not used)
void del_y_plane(float _y)
del (y == _y)-plane
void set_y_planes(const std::vector< float > &_planes)
set y-plane container
ACG_CLASSNAME(CoordFrameNode)
implement className()
const std::vector< float > & z_planes() const
get z-plane container
Namespace providing different geometric functions concerning angles.