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ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true > Member List

This is the complete list of members for ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >, including all inherited members.

ACG_CLASSNAME(MaterialNode)ACG::SceneGraph::ACG::SceneGraph::MaterialNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
All enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
alpha_test()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
alpha_value()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
AlphaTest enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
ambient_color() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
applyProperties() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
applyProperties(unsigned int _applyProperties)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
ApplyProperties enum nameACG::SceneGraph::ACG::SceneGraph::MaterialNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
availableDrawModes() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
backface_culling() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
BackFaceCulling enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
base_color() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
BaseColor enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
blending() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
Blending enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
blending_param1() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
blending_param2() (defined in ACG::SceneGraph::ACG::SceneGraph::MaterialNode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
boundingBox(Vec3d &, Vec3d &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
ColorMaterial enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
colorMaterial(const bool _cm)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
colorMaterial()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
diffuse_color() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
disable_alpha_test()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
disable_backface_culling()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
disable_blending()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
disable_color_material()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
disable_multisampling()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enable_alpha_test(float _clip)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
enable_backface_culling()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
enable_color_material()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
enable_multisampling()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
is_edge_selected(const Mesh &mesh, typename Mesh::EdgeHandle eh) (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inlineprotected
is_face_selected(const Mesh &mesh, typename Mesh::FaceHandle fh) (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inlineprotected
is_halfedge_selected(const Mesh &mesh, typename Mesh::HalfedgeHandle heh) (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inlineprotected
is_vertex_selected(const Mesh &mesh, typename Mesh::VertexHandle vh) (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inlineprotected
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
leave(GLState &_state, const DrawModes::DrawMode &_drawmode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::MaterialNodevirtual
line_smooth() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
line_width() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
LineSmooth enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
LineWidth enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
material()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
Material enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
MaterialNode(BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling))ACG::SceneGraph::ACG::SceneGraph::MaterialNode
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multiSampling()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
MultiSampling enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
None enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
overlay_color() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
point_size() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
PointSize enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
read(std::istream &_is)ACG::SceneGraph::ACG::SceneGraph::MaterialNode
reflectance() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
round_points() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
RoundPoints enum valueACG::SceneGraph::ACG::SceneGraph::MaterialNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_ambient_color(const Vec4f &_a)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_base_color(const Vec4f &_c)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_color(const Vec4f &_c)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_diffuse_color(const Vec4f &_d)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_line_smooth(bool _b)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_line_width(float _sz)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_material(const ACG::SceneGraph::Material &_m)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_multisampling(bool _state)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_overlay_color(const Vec4f &_s)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_point_size(float _sz)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_random_color()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_reflectance(double _m)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_round_points(bool _b)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_shininess(float _s)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_specular_color(const Vec4f &_s)ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
shininess() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
specular_color() const ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinline
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
StatusNodeBaseT(BaseNode *_parent, const std::string &_name) (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~MaterialNode()ACG::SceneGraph::ACG::SceneGraph::MaterialNodeinlinevirtual
~StatusNodeBaseT() (defined in ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >)ACG::SceneGraph::StatusNodeBaseT< Mesh, Mod, true >inlinevirtual