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| GLDisk (int _slices, int _loops, float _innerRadius, float _outerRadius) |
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| GLPartialDisk (int _slices, int _loops, float _innerRadius, float _outerRadius, float _startAngle, float _sweepAngle) |
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void | setInnerRadius (float _innerRadius) |
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void | setOuterRadius (float _outerRadius) |
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int | getNumTriangles () |
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void | draw (GLState &_state, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) |
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void | draw_primitive () |
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void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
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virtual int | getNumLines () |
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unsigned int | getVBO () |
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const VertexDeclaration * | getVertexDecl () const |
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enum | NormalOrientation { OUTSIDE,
INSIDE
} |
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void | updateVBO () |
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void | addTriangleToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | addLineToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | bindVBO () |
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bool | checkVBO () |
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void | unBindVBO () |
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bool | vboDataInvalid_ |
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NormalOrientation | normalOrientation_ |
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Definition at line 250 of file GLPrimitives.hh.
ACG::GLDisk::GLDisk |
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int |
_slices, |
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int |
_loops, |
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float |
_innerRadius, |
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float |
_outerRadius |
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) |
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- Parameters
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[in] | _slices | the number of slices that subdivide the disk has to be at least 2 |
[in] | _loops | the number of loops that subdivide the slices has to be at least 1 |
[in] | _innerRadius | the inner radius should not be smaller than zero and greater than the outer radius |
[in] | _outerRadius | the outer radius should not be zero or smaller than zero |
Definition at line 899 of file GLPrimitives.cc.
The documentation for this class was generated from the following files: