Commit 35a67908 authored by Max Lyon's avatar Max Lyon

update ACGCommon.cmake

parent 92b6448c
Pipeline #3390 passed with stage
in 3 minutes and 1 second
......@@ -9,7 +9,7 @@ if ("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
endif ("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
# allow only Debug and Release builds
set (CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
set (CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
mark_as_advanced (CMAKE_CONFIGURATION_TYPES)
# set Debus as default build target
......@@ -66,7 +66,7 @@ endmacro ()
# set directory structures for the different platforms
if (WIN32)
if (CMAKE_HOST_SYSTEM_NAME MATCHES Windows)
set (ACG_PROJECT_DATADIR ".")
set (ACG_PROJECT_LIBDIR "lib")
set (ACG_PROJECT_BINDIR ".")
......@@ -74,10 +74,16 @@ if (WIN32)
if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR})
file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR})
endif ()
elseif (APPLE)
set (ACG_PROJECT_DATADIR "share/${CMAKE_PROJECT_NAME}")
set (ACG_PROJECT_LIBDIR "lib${LIB_SUFFIX}")
set (CMAKE_LIBRARY_OUTPUT_DIR "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}")
set (ACG_PROJECT_PLUGINDIR "${ACG_PROJECT_LIBDIR}/plugins")
set (ACG_PROJECT_BINDIR "bin")
else ()
set (ACG_PROJECT_DATADIR "share/${CMAKE_PROJECT_NAME}")
set (ACG_PROJECT_LIBDIR "lib/${CMAKE_PROJECT_NAME}")
set (ACG_PROJECT_PLUGINDIR "lib/${CMAKE_PROJECT_NAME}/plugins")
set (ACG_PROJECT_LIBDIR "lib${LIB_SUFFIX}")
set (ACG_PROJECT_PLUGINDIR "${ACG_PROJECT_LIBDIR}/plugins")
set (ACG_PROJECT_BINDIR "bin")
endif ()
......@@ -109,18 +115,29 @@ macro (acg_set_target_props target)
SKIP_BUILD_RPATH 0
)
elseif (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)
set_target_properties (
${target} PROPERTIES
#INSTALL_NAME_DIR "@executable_path/../lib/${CMAKE_PROJECT_NAME}"
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib/${CMAKE_PROJECT_NAME}"
# BUILD_WITH_INSTALL_RPATH 1
SKIP_BUILD_RPATH 0
)
if (NOT (CMAKE_MAJOR_VERSION LESS 3) )
# save rpath
set_target_properties (
${target} PROPERTIES
INSTALL_RPATH "@executable_path/../${ACG_PROJECT_LIBDIR}"
MACOSX_RPATH 1
#BUILD_WITH_INSTALL_RPATH 1
SKIP_BUILD_RPATH 0
)
else()
# save rpath via install name dir
set_target_properties (
${target} PROPERTIES
INSTALL_NAME_DIR "@executable_path/../${ACG_PROJECT_LIBDIR}"
#BUILD_WITH_INSTALL_RPATH 1
SKIP_BUILD_RPATH 0
)
endif(NOT (CMAKE_MAJOR_VERSION LESS 3))
elseif (NOT APPLE)
set_target_properties (
${target} PROPERTIES
INSTALL_RPATH "$ORIGIN/../lib/${CMAKE_PROJECT_NAME}"
INSTALL_RPATH "$ORIGIN/../${ACG_PROJECT_LIBDIR}"
BUILD_WITH_INSTALL_RPATH 1
SKIP_BUILD_RPATH 0
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}"
......@@ -135,9 +152,22 @@ include (ACGCompiler)
# define INCLUDE_TEMPLATES for everything we build
add_definitions (-DINCLUDE_TEMPLATES)
#unset cached qt variables which are set by all qt versions. version is the major number of the qt version (e.g. 4 or 5, not 4.8)
macro (acg_unset_qt_shared_variables version)
if (ACG_INTERNAL_QT_LAST_VERSION)
if (NOT ${ACG_INTERNAL_QT_LAST_VERSION} EQUAL ${version})
unset(QT_BINARY_DIR)
unset(QT_PLUGINS_DIR)
unset(ACG_INTERNAL_QT_LAST_VERSION)
endif()
endif()
set (ACG_INTERNAL_QT_LAST_VERSION "${version}" CACHE INTERNAL "Qt Version, which was used on the last time")
endmacro()
# look for selected qt dependencies
macro (acg_qt4)
if (NOT QT4_FOUND)
acg_unset_qt_shared_variables(4)
find_package (Qt4 COMPONENTS QtCore QtGui ${ARGN})
set (QT_USE_QTOPENGL 1)
......@@ -154,6 +184,123 @@ macro (acg_qt4)
endif ()
endmacro ()
macro (acg_qt5)
if(POLICY CMP0020)
# Automatically link Qt executables to qtmain target on Windows
cmake_policy(SET CMP0020 NEW)
endif(POLICY CMP0020)
#if (NOT QT5_FOUND)
#set (QT_MIN_VERSION ${ARGN})
#try to find qt5 automatically
#for custom installation of qt5, dont use any of these variables
set (QT5_INSTALL_PATH "" CACHE PATH "Path to Qt5 directory which contains lib and include folder")
if (EXISTS "${QT5_INSTALL_PATH}")
set (CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};${QT5_INSTALL_PATH}")
set (QT5_INSTALL_PATH_EXISTS TRUE)
endif()
find_package (Qt5Core QUIET)
#find WINDOWS_SDK to avoid qt error. This must be done BEFORE Qt5Widgets is searched
if (Qt5Core_FOUND AND WIN32)
string(REGEX REPLACE "^([0-9]+)\\.[0-9]+\\.[0-9]+.*" "\\1" QT_VERSION_MAJOR "${Qt5Core_VERSION_STRING}")
string(REGEX REPLACE "^[0-9]+\\.([0-9])+\\.[0-9]+.*" "\\1" QT_VERSION_MINOR "${Qt5Core_VERSION_STRING}")
string(REGEX REPLACE "^[0-9]+\\.[0-9]+\\.([0-9]+).*" "\\1" QT_VERSION_PATCH "${Qt5Core_VERSION_STRING}")
if ( (QT_VERSION_MAJOR EQUAL 5) AND (QT_VERSION_MINOR LESS 3 OR ( QT_VERSION_MINOR EQUAL 3 AND QT_VERSION_PATCH EQUAL 0 )) ) # for all Qt version > 5.0.0 and < 5.3.1
#glu32.lib is needed by qt5 opengl version. it cannot find it by itself so we help qt
#this block has to be executed, before Qt5Gui is searched, otherwise we will end up with the (not so useful) QT5 error message
set(WINDOWS_SDK_LIBS "COULD_NOT_FOUND" CACHE PATH "Path to the latest windows sdk libs which includes glu32.lib. Used by Qt5.")
if (EXISTS "${WINDOWS_SDK_LIBS}\\glu32.lib")
set (CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};${WINDOWS_SDK_LIBS}")
elseif(QT5_INSTALL_PATH_EXISTS) #trying to install qt5. notify about missing sdk before the qt message comes
message(FATAL_ERROR "Could not find glu32.lib. This is necessary for QT5 OpenGL version for windows, spleace specify glu32.lib in WINDOWS_SDK_LIB or install Qt version >= 5.3.1")
endif()
endif()
endif(Qt5Core_FOUND AND WIN32)
find_package (Qt5Gui QUIET)
find_package (Qt5OpenGL QUIET)
if (Qt5Core_FOUND AND Qt5Gui_FOUND AND Qt5OpenGL_FOUND)
set (QT5_FOUND TRUE)
endif()
if (QT5_FOUND)
acg_unset_qt_shared_variables(5)
#set plugin dir
list(GET Qt5Gui_PLUGINS 0 _plugin)
if (_plugin)
get_target_property(_plugin_full ${_plugin} LOCATION)
get_filename_component(_plugin_dir ${_plugin_full} PATH)
set (QT_PLUGINS_DIR "${_plugin_dir}/../" CACHE PATH "Path to the qt plugin directory")
elseif(QT5_INSTALL_PATH_EXISTS)
set (QT_PLUGINS_DIR "${QT5_INSTALL_PATH}/plugins/" CACHE PATH "Path to the qt plugin directory")
elseif()
set (QT_PLUGINS_DIR "QT_PLUGIN_DIR_NOT_FOUND" CACHE PATH "Path to the qt plugin directory")
endif(_plugin)
#set binary dir for fixupbundle
if(QT5_INSTALL_PATH_EXISTS)
set(_QT_BINARY_DIR "${QT5_INSTALL_PATH}/bin")
else()
get_target_property(_QT_BINARY_DIR ${Qt5Widgets_UIC_EXECUTABLE} LOCATION)
get_filename_component(_QT_BINARY_DIR ${_QT_BINARY_DIR} PATH)
endif(QT5_INSTALL_PATH_EXISTS)
set (QT_BINARY_DIR "${_QT_BINARY_DIR}" CACHE PATH "Qt5 binary Directory")
mark_as_advanced(QT_BINARY_DIR)
set (CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
include_directories(${Qt5Core_INCLUDE_DIRS})
include_directories(${Qt5Gui_INCLUDE_DIRS})
include_directories(${Qt5OpenGL_INCLUDE_DIRS})
add_definitions(${Qt5Core_DEFINITIONS})
add_definitions(${Qt5Gui_DEFINITIONS})
add_definitions(${Qt5OpenGL_DEFINITIONS})
if ( NOT MSVC )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
set (QT_LIBRARIES ${Qt5Core_LIBRARIES} ${Qt5Widgets_LIBRARIES}
${Qt5Gui_LIBRARIES} ${Qt5OpenGL_LIBRARIES})
if (MSVC)
set (QT_LIBRARIES ${QT_LIBRARIES} ${Qt5Core_QTMAIN_LIBRARIES})
endif()
#add_definitions(-DQT_NO_OPENGL)
#adding QT_NO_DEBUG to all release modes.
# Note: for multi generators like msvc you cannot set this definition depending of
# the current build type, because it may change in the future inside the ide and not via cmake
if (MSVC_IDE)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_MINSITEREL "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELEASE} /DQT_NO_DEBUG")
else(MSVC_IDE)
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-DQT_NO_DEBUG)
endif()
endif(MSVC_IDE)
endif ()
endmacro ()
# unsets the given variable
macro (acg_unset var)
set (${var} "" CACHE INTERNAL "")
......@@ -276,6 +423,51 @@ macro (acg_qt4_automoc moc_SRCS)
endforeach ()
endmacro ()
# generate moc targets for sources in list
macro (acg_qt5_automoc moc_SRCS)
qt5_get_moc_flags (_moc_INCS)
list(REMOVE_DUPLICATES _moc_INCS)
set (_matching_FILES )
foreach (_current_FILE ${ARGN})
get_filename_component (_abs_FILE ${_current_FILE} ABSOLUTE)
# if "SKIP_AUTOMOC" is set to true, we will not handle this file here.
# here. this is required to make bouic work correctly:
# we need to add generated .cpp files to the sources (to compile them),
# but we cannot let automoc handle them, as the .cpp files don't exist yet when
# cmake is run for the very first time on them -> however the .cpp files might
# exist at a later run. at that time we need to skip them, so that we don't add two
# different rules for the same moc file
get_source_file_property (_skip ${_abs_FILE} SKIP_AUTOMOC)
if ( NOT _skip AND EXISTS ${_abs_FILE} )
file (READ ${_abs_FILE} _contents)
get_filename_component (_abs_PATH ${_abs_FILE} PATH)
string (REGEX MATCHALL "Q_OBJECT" _match "${_contents}")
if (_match)
get_filename_component (_basename ${_current_FILE} NAME_WE)
set (_header ${_abs_FILE})
set (_moc ${CMAKE_CURRENT_BINARY_DIR}/moc_${_basename}.cpp)
add_custom_command (OUTPUT ${_moc}
COMMAND ${QT_MOC_EXECUTABLE}
ARGS ${_moc_INCS} ${_header} -o ${_moc}
DEPENDS ${_header}
)
add_file_dependencies (${_abs_FILE} ${_moc})
set (${moc_SRCS} ${${moc_SRCS}} ${_moc})
endif ()
endif ()
endforeach ()
endmacro ()
# generate uic targets for sources in list
macro (acg_qt4_autouic uic_SRCS)
......@@ -308,6 +500,37 @@ macro (acg_qt4_autouic uic_SRCS)
endforeach ()
endmacro ()
# generate uic targets for sources in list
macro (acg_qt5_autouic uic_SRCS)
set (_matching_FILES )
foreach (_current_FILE ${ARGN})
get_filename_component (_abs_FILE ${_current_FILE} ABSOLUTE)
if ( EXISTS ${_abs_FILE} )
file (READ ${_abs_FILE} _contents)
get_filename_component (_abs_PATH ${_abs_FILE} PATH)
get_filename_component (_basename ${_current_FILE} NAME_WE)
string (REGEX REPLACE "Ui$" "" _cbasename ${_basename})
set (_outfile ${CMAKE_CURRENT_BINARY_DIR}/ui_${_basename}.hh)
set (_header ${_basename}.hh)
set (_source ${_abs_PATH}/${_cbasename}.cc)
add_custom_command (OUTPUT ${_outfile}
COMMAND ${Qt5Widgets_UIC_EXECUTABLE}
ARGS -o ${_outfile} ${_abs_FILE}
MAIN_DEPENDENCY ${_abs_FILE} VERBATIM)
add_file_dependencies (${_source} ${_outfile})
set (${uic_SRCS} ${${uic_SRCS}} ${_outfile})
endif ()
endforeach ()
endmacro ()
# generate qrc targets for sources in list
macro (acg_qt4_autoqrc qrc_SRCS)
......@@ -378,22 +601,14 @@ function (acg_add_executable _target)
# set common target properties defined in common.cmake
acg_set_target_props (${_target})
if (WIN32)
# copy exe file to "Build" directory
# Visual studio will create this file in a subdirectory so we can't use
# RUNTIME_OUTPUT_DIRECTORY directly here
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${_target}.exe
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/${_target}.exe)
elseif (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)
if (WIN32 OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE))
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${_target}
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/${_target})
endif ()
$<TARGET_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/$<TARGET_FILE_NAME:${_target}>)
endif (WIN32 OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE))
if (NOT ACG_PROJECT_MACOS_BUNDLE OR NOT APPLE)
install (TARGETS ${_target} DESTINATION ${ACG_PROJECT_BINDIR})
endif ()
......@@ -404,7 +619,7 @@ function (acg_add_library _target _libtype)
if (${_libtype} STREQUAL SHAREDANDSTATIC)
set (_type SHARED)
if (NOT WIN32)
if (NOT WIN32 OR MINGW)
set (_and_static 1)
else ()
set (_and_static 0)
......@@ -424,6 +639,8 @@ function (acg_add_library _target _libtype)
# set common target properties defined in common.cmake
acg_set_target_props (${_target}Static)
set_target_properties(${_target}Static PROPERTIES OUTPUT_NAME ${_target})
if (NOT APPLE)
set_target_properties (${_target}Static PROPERTIES
......@@ -432,40 +649,18 @@ function (acg_add_library _target _libtype)
endif ()
endif ()
if (WIN32)
# copy exe file to "Build" directory
# Visual studio will create this file in a subdirectory so we can't use
# RUNTIME_OUTPUT_DIRECTORY directly here
if ( (WIN32 AND MSVC) OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE))
if (${_type} STREQUAL SHARED)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${_target}.dll
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/${_target}.dll)
elseif (${_type} STREQUAL MODULE)
if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR})
file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR})
endif ()
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${_target}.dll
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}/${_target}.dll)
endif ()
if (${_type} STREQUAL SHARED OR ${_type} STREQUAL STATIC)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${_target}.lib
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/${_target}.lib)
endif ()
elseif (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)
if (${_type} STREQUAL SHARED)
add_custom_command (TARGET ${_target} POST_BUILD
$<TARGET_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$<TARGET_FILE_NAME:${_target}>)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}.dylib
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/lib${_target}.dylib)
$<TARGET_LINKER_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$<TARGET_LINKER_FILE_NAME:${_target}>)
elseif (${_type} STREQUAL MODULE)
if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR})
file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR})
......@@ -473,29 +668,34 @@ function (acg_add_library _target _libtype)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}.so
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}/lib${_target}.so)
$<TARGET_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}/$<TARGET_FILE_NAME:${_target}>)
elseif (${_type} STREQUAL STATIC)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}.a
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/lib${_target}.a)
endif ()
if (_and_static)
add_custom_command (TARGET ${_target}Static POST_BUILD
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}Static.a
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/lib${_target}.a)
endif ()
elseif (NOT APPLE AND _and_static)
add_custom_command (TARGET ${_target}Static POST_BUILD
$<TARGET_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$<TARGET_FILE_NAME:${_target}>)
endif()
# make an extra copy for windows into the binary directory
if (${_type} STREQUAL SHARED AND WIN32)
add_custom_command (TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}Static.a
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/lib${_target}.a)
copy_if_different
$<TARGET_FILE:${_target}>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/$<TARGET_FILE_NAME:${_target}>)
endif ()
endif( (WIN32 AND MSVC) OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE))
if (_and_static)
add_custom_command (TARGET ${_target}Static POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy_if_different
$<TARGET_FILE:${_target}Static>
${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$<TARGET_FILE_NAME:${_target}Static>)
endif ()
......@@ -509,10 +709,8 @@ function (acg_add_library _target _libtype)
LIBRARY DESTINATION ${ACG_PROJECT_LIBDIR}
ARCHIVE DESTINATION ${ACG_PROJECT_LIBDIR})
if (_and_static)
install (FILES ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/lib${_target}Static.a
DESTINATION ${ACG_PROJECT_LIBDIR}
RENAME lib${_target}.a
PERMISSIONS OWNER_WRITE OWNER_READ OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
install (TARGETS ${_target}Static
DESTINATION ${ACG_PROJECT_LIBDIR})
endif ()
elseif (${_type} STREQUAL MODULE)
install (TARGETS ${_target} DESTINATION ${ACG_PROJECT_PLUGINDIR})
......
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