Commit de9594ca authored by Mike Kremer's avatar Mike Kremer

Avoiding some doxygen warnings

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@248 fdac6126-5c0c-442c-9429-916003d36597
parent 39d3334e
...@@ -16,14 +16,12 @@ might ask: "What the heck is that?" It means, a parent class is passed ...@@ -16,14 +16,12 @@ might ask: "What the heck is that?" It means, a parent class is passed
as a template argument to another class: as a template argument to another class:
\code \code
class P1 { } class P1 { }
class P2 { } class P2 { }
template <typename Parent> class B : public Parent {} template <typename Parent> class B : public Parent {}
typedef B<P1> fooB1; typedef B<P1> fooB1;
typedef B<P2> fooB2; typedef B<P2> fooB2;
\endcode \endcode
Voila, we have created two different types of B. Depending on the Voila, we have created two different types of B. Depending on the
...@@ -244,7 +242,7 @@ shows the overall concept. ...@@ -244,7 +242,7 @@ shows the overall concept.
\image html class-hierarchy2.png \image html class-hierarchy2.png
\subsection ch_kernel Building the kernel \section ch_kernel Building the kernel
-# The BaseKernel defines the basic operations on properties like -# The BaseKernel defines the basic operations on properties like
add/remove/access. add/remove/access.
...@@ -255,7 +253,7 @@ the mesh items vertices, (half-)edges, and faces. The base class is passed ...@@ -255,7 +253,7 @@ the mesh items vertices, (half-)edges, and faces. The base class is passed
as a template parameter, since depending on the underlying storage type the as a template parameter, since depending on the underlying storage type the
AttribKernel might change. AttribKernel might change.
\subsection ch_complete Building the mesh \section ch_complete Building the mesh
-# The PolyMeshT inherits from the kernel and provide all necessary methods -# The PolyMeshT inherits from the kernel and provide all necessary methods
to work with polygonal meshes. to work with polygonal meshes.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment