Commit daa1d83a authored by Johannes Lenzen's avatar Johannes Lenzen

Merge branch 'master' of...

Merge branch 'master' of https://www.graphics.rwth-aachen.de:9000/OpenMesh/OpenMesh into docker-build-system
parents 6ea38eca b25d465b
Pipeline #12661 passed with stages
in 93 minutes and 35 seconds
......@@ -9,6 +9,9 @@
#ifdef TEST_CUSTOM_TRAITS
#include <Unittests/unittests_common_customtraits.hh>
#elif defined(TEST_DOUBLE_TRAITS)
struct CustomTraits : public OpenMesh::DefaultTraitsDouble {
};
#else
struct CustomTraits : public OpenMesh::DefaultTraits {
};
......
......@@ -325,9 +325,16 @@ TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) {
EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(fh)[3] ) << "Wrong vertex color at vertex 0 component 3";
#else
EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
#endif
mesh_.release_face_colors();
}
......@@ -385,6 +392,24 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) {
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
......@@ -400,6 +425,7 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) {
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#endif
mesh_.release_vertex_colors();
}
......@@ -424,6 +450,23 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) {
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
......@@ -439,6 +482,7 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) {
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#endif
mesh_.release_vertex_colors();
......
......@@ -60,8 +60,13 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) {
mesh_.add_vertex( Mesh::Point(0,1,1) );
mesh_.add_vertex( Mesh::Point(1,0,1) );
#ifdef TEST_DOUBLE_TRAITS
// using the default color type Vec4f from DefaultTraitsDouble in Traits.hh
Mesh::Color testColor(255/255.0, 128/255.0, 64/255.0, 1.0);
#else
// using the default color type Vec3uc from DefaultTraits in Traits.hh
Mesh::Color testColor(255, 128, 64);
#endif
// setting colors (different from black)
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit)
......@@ -71,7 +76,10 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) {
int count = 0;
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
Mesh::Color color = mesh_.color(*vit);
if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
bool wrong_color = false;
for (size_t i = 0; i < color.size(); ++i)
wrong_color = wrong_color || (color[i] != testColor[i]);
if (wrong_color)
++ count;
}
......@@ -87,7 +95,10 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) {
count = 0;
for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) {
Mesh::Color color = mesh_.color(*vit);
if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] )
bool wrong_color = false;
for (size_t i = 0; i < color.size(); ++i)
wrong_color = wrong_color || (color[i] != testColor[i]);
if (wrong_color)
++ count;
}
......@@ -123,21 +134,39 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadFloatVertexColorsToAndFromOFFFile) {
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#endif
EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!";
EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!";
......@@ -179,21 +208,39 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadBinaryFloatVertexColorsToAndFromOFFFile
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#endif
EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!";
EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!";
......
......@@ -118,21 +118,39 @@ TEST_F(OpenMeshReadWriteOM, LoadSimpleOMWithVertexColors) {
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
#ifdef TEST_DOUBLE_TRAITS
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#else
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
#endif
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
......@@ -203,9 +221,15 @@ TEST_F(OpenMeshReadWriteOM, WriteTriangleVertexIntegerColor) {
Mesh::VertexHandle v3 = mesh.add_vertex(Mesh::Point(0.0,0.0,1.0));
mesh.add_face(v1,v2,v3);
#ifdef TEST_DOUBLE_TRAITS
Mesh::Color c1 = Mesh::Color(0,0,123/255.0,1.0),
c2 = Mesh::Color(21/255.0,0,0,1.0),
c3 = Mesh::Color(0,222/255.0,0,1.0);
#else
Mesh::Color c1 = Mesh::Color(0,0,123),
c2 = Mesh::Color(21,0,0),
c3 = Mesh::Color(0,222,0);
#endif
mesh.set_color(v1,c1);
mesh.set_color(v2,c2);
......@@ -234,9 +258,20 @@ TEST_F(OpenMeshReadWriteOM, WriteTriangleVertexIntegerColor) {
EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 1";
EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v3)) << "Wrong coordinates at vertex 2";
#ifdef TEST_DOUBLE_TRAITS
// OM file format does not support writing colors as float. They are stored as unsigned character.
// Thus, the values will not be exactly equal.
for (size_t i = 0; i < c1.size(); ++i)
{
EXPECT_FLOAT_EQ(c1[i] , cmpMesh.color(v1)[i]) << "Wrong colors at coordinate " << i << " of vertex 0";
EXPECT_FLOAT_EQ(c2[i] , cmpMesh.color(v2)[i]) << "Wrong colors at coordinate " << i << " of vertex 1";
EXPECT_FLOAT_EQ(c3[i] , cmpMesh.color(v3)[i]) << "Wrong colors at coordinate " << i << " of vertex 2";
}
#else
EXPECT_EQ(c1 , cmpMesh.color(v1)) << "Wrong colors at vertex 0";
EXPECT_EQ(c2 , cmpMesh.color(v2)) << "Wrong colors at vertex 1";
EXPECT_EQ(c3 , cmpMesh.color(v3)) << "Wrong colors at vertex 2";
#endif
//clean up
cmpMesh.release_vertex_colors();
......@@ -570,7 +605,15 @@ TEST_F(OpenMeshReadWriteOM, WriteSplitTriangleEdgeIntProperty) {
EXPECT_EQ(Mesh::Point(1.0,0.0,0.0) , cmpMesh.point(v1)) << "Wrong coordinates at vertex 0";
EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 1";
EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v3)) << "Wrong coordinates at vertex 2";
EXPECT_EQ(c , cmpMesh.point(v4)) << "Wrong coordinates at vertex 3";
#ifdef TEST_DOUBLE_TRAITS
// TODO: should it be possible to read and write double precision exactly?
EXPECT_FLOAT_EQ(c[0] , cmpMesh.point(v4)[0]) << "Wrong coordinate 0 at vertex 4";
EXPECT_FLOAT_EQ(c[1] , cmpMesh.point(v4)[1]) << "Wrong coordinate 1 at vertex 4";
EXPECT_FLOAT_EQ(c[2] , cmpMesh.point(v4)[2]) << "Wrong coordinate 2 at vertex 4";
#else
EXPECT_EQ(c , cmpMesh.point(v4)) << "Wrong coordinates at vertex 4";
#endif
EXPECT_EQ(value1 , cmpMesh.property(prop,e1)) << "Wrong property at edge 0";
EXPECT_EQ(value2 , cmpMesh.property(prop,e2)) << "Wrong property at edge 1";
......@@ -746,7 +789,15 @@ TEST_F(OpenMeshReadWriteOM, WriteSplitTriangleStatusProperties) {
EXPECT_EQ(Mesh::Point(1.0,0.0,0.0) , cmpMesh.point(v0)) << "Wrong coordinates at vertex 0";
EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v1)) << "Wrong coordinates at vertex 1";
EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 2";
#ifdef TEST_DOUBLE_TRAITS
// TODO: should it be possible to read and write double precision exactly?
EXPECT_FLOAT_EQ(c[0] , cmpMesh.point(v3)[0]) << "Wrong coordinate 0 at vertex 3";
EXPECT_FLOAT_EQ(c[1] , cmpMesh.point(v3)[1]) << "Wrong coordinate 1 at vertex 3";
EXPECT_FLOAT_EQ(c[2] , cmpMesh.point(v3)[2]) << "Wrong coordinate 2 at vertex 3";
#else
EXPECT_EQ(c , cmpMesh.point(v3)) << "Wrong coordinates at vertex 3";
#endif
for (auto vh : cmpMesh.all_vertices())
{
......
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