Commit d18dfb7f authored by Jan Möbius's avatar Jan Möbius

Remove qmake from the build documentation

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@277 fdac6126-5c0c-442c-9429-916003d36597
parent 066bddec
...@@ -70,9 +70,7 @@ Install the following external libraries / frameworks if you want to use the inc ...@@ -70,9 +70,7 @@ Install the following external libraries / frameworks if you want to use the inc
\section build_systems Chosing build system \section build_systems Chosing build system
%OpenMesh can be built either using <b>cmake</b> or <b>qmake</b> (that already comes along %OpenMesh can be built using the <b>cmake</b> build system.
with the qt framework) . We strongly recommend use of the <b>cmake</b> build system.
<br>
<br> <br>
<br> <br>
...@@ -108,21 +106,6 @@ There are some additional targets:<br> ...@@ -108,21 +106,6 @@ There are some additional targets:<br>
<br> <br>
<br> <br>
\subsection linux_using_qmake Compiling OpenMesh using QMake
In order to compile OpenMesh, enter following commands in OpenMesh's root directory:<br><br>
<tt>
qmake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
</tt><br>
Make sure to use Qt version 4 (some linux distributions<br>
use the link \c qmake-qt4 against the executable).
<br>
<br>
<br>
<br>
\section sec_compiling_windows Windows \section sec_compiling_windows Windows
\subsection windows_using_cmake Compiling OpenMesh using CMake \subsection windows_using_cmake Compiling OpenMesh using CMake
...@@ -146,26 +129,6 @@ Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.s ...@@ -146,26 +129,6 @@ Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.s
<li> Now you can build OpenMesh from within Visual Studio using the newly created project file. </li> <li> Now you can build OpenMesh from within Visual Studio using the newly created project file. </li>
</ul> </ul>
\subsection windows_using_qmake Compiling OpenMesh using QMake
If you want to use qmake to build your Visual Studio 2008 solution file,<br>
download and install the Qt4 framework from <a href="http://www.qtsoftware.com/downloads" target="_blank">Trolltech</a>.<br>
(Note: This is not mandatory since there are already VS2008 solution files included in OpenMesh).<br><br>
Install the OpenGL Extension Wrangler Library (GLEW) from <a href="http://glew.sourceforge.net" target="_blank">http://glew.sourceforge.net</a>.
<br>
<br>
Open \c OpenMesh\qmake\packages\packages.Windows in a text editor and change the include and library paths<br>
for GLEW and GLUT such that they match the installed ones (see comments to find the right path entries).
<ul>
<li>In Microsoft Visual Studio 2008 open <tt> Tools->Visual Studio command prompt </tt></li>
<li>Go to the folder of your application and call \c C:\\qt4\\bin\\qmake.exe -r</li>
<li>Open the resulting visual studio solution ( *.sln )</li>
<li>Choose which build target to use ( Debug/Release )</li>
<li>Choose \c Build \c solution from the build menu</li>
</ul>
<br>
<br>
<br> <br>
<br> <br>
...@@ -196,16 +159,6 @@ It automatically contains all needed shared objects (libs, fonts, textures, etc. ...@@ -196,16 +159,6 @@ It automatically contains all needed shared objects (libs, fonts, textures, etc.
CMake builds both shared and static under MacOS X. CMake builds both shared and static under MacOS X.
\subsection mac_using_qmake Compiling OpenMesh using QMake
Adapt the header paths of at least GLEW (optional freetype, FTGL,...) in file <b>OpenMesh/qmake/packages/packages.Darwin</b>.
<br><br>
In order to compile and install OpenMesh, open a Terminal window and enter following commands in OpenMesh's root directory:<br><br>
<tt>
qmake -spec macx-g++&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Generates the appropriate Makefiles<br>
make&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;## Builds the project (use 'make debug' to build debug version)<br>
</tt>
**/ **/
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