tutorial_01.docu 2.25 KB
Newer Older
Mike Kremer's avatar
Mike Kremer committed
1
/** \page tutorial_01 First Steps - Building a cube
Jan Möbius's avatar
Jan Möbius committed
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This small example shows:
\li How to declare your type \c MyMesh,
\li How to add vertices and faces to a mesh,
\li How to write a mesh using the IO functions.

For each program the first step is to define your type \c
MyMesh. %OpenMesh supports general polygonal meshes (faces are polygons
with varying number of vertices) as well as specialized triangle
meshes (all faces are triangles). In this example we want to build a
cube from six quadrangles, therefore we choose the polygonal mesh.

%OpenMesh also supports different mesh kernels, specifying how all the
vertices, edges, and faces are stored internally (see also \ref
mesh_kernels_group). However, the storage must provide an array like interface.
For the tutorial we use the supplied ArrayKernel. The predefined
combinations of TriMesh/PolyMesh and the kernel are
Mike Kremer's avatar
Mike Kremer committed
19
contained in \c %OpenMesh/src/OpenMesh/Core/Mesh, we use the
Jan Möbius's avatar
Jan Möbius committed
20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
<tt>PolyMesh_ArrayKernelT</tt>. 

\dontinclude build_cube.cc
\skipline PolyMesh_ArrayKernel
\skipline MyMesh

Now since we have declared our type \c MyMesh, we only have to add 8
vertices and 6 quadrangles to build a cube. Adding a vertex is done
using the <tt>add_vertex</tt> method. It gets a coordinate and returns
a handle to the inserted vertex. We store all handles in an array,
since we need them for specifying the faces.

\skipline vhandle[0]
\until vhandle[3]

<br>In order to add a face to the mesh, we have to build a vector holding
the handles to the face's vertices. This vector is passed to the
\c add_face method. The following block will create a face from the first
four vertices:

\skipline face_vhandles
\until add_face

<br>The orientation of the face is defined by the order in which the
vertices are given: If you look at the frontfacing side of the
polygon, then the vertices are in counter-clockwise order.

After creating all of the six faces, we want to write the resulting
mesh to standard output. %OpenMesh provides some basic input/output 
methods in the namespace OpenMesh::IO:

\skipline write_

<br>To use the IO facility of %OpenMesh make sure that the include MeshIO.hh is
included first.

\dontinclude build_cube.cc
\skipline MeshIO
\until PolyMesh_ArrayKernel

<br>The complete source looks like this:

\include build_cube.cc

64
**/