if (EXISTS ${CMAKE_SOURCE_DIR}/${CMAKE_PROJECT_NAME}.cmake) include (${CMAKE_SOURCE_DIR}/${CMAKE_PROJECT_NAME}.cmake) endif () # prevent build in source directory if ("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}") message (SEND_ERROR "Building in the source directory is not supported.") message (FATAL_ERROR "Please remove the created \"CMakeCache.txt\" file, the \"CMakeFiles\" directory and create a build directory and call \"${CMAKE_COMMAND} \".") endif ("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}") # allow only Debug and Release builds set (CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "") mark_as_advanced (CMAKE_CONFIGURATION_TYPES) # set Debus as default build target if (NOT CMAKE_BUILD_TYPE) set (CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build, options are: Debug, Release." FORCE) endif () # create our output directroy if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build) file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build) endif () # read version from file macro (acg_get_version) if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${ARGN}/VERSION") file (READ "${CMAKE_CURRENT_SOURCE_DIR}/${ARGN}/VERSION" _file) else () file (READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION" _file) endif () string ( REGEX REPLACE "^.*ID=([^\n]*).*$" "\\1" _id ${_file} ) string ( REGEX REPLACE "^.*VERSION=([^\n]*).*$" "\\1" _version ${_file} ) string ( REGEX REPLACE "^.*MAJOR=([^\n]*).*$" "\\1" _major ${_file} ) string ( REGEX REPLACE "^.*MINOR=([^\n]*).*$" "\\1" _minor ${_file} ) string ( REGEX REPLACE "^.*PATCH=([^\n]*).*$" "\\1" _patch ${_file} ) set (${_id}_VERSION ${_version}) set (${_id}_VERSION_MAJOR ${_major}) set (${_id}_VERSION_MINOR ${_minor}) set (${_id}_VERSION_PATCH ${_patch}) endmacro () # set directory structures for the different platforms if (CMAKE_HOST_SYSTEM_NAME MATCHES Windows) set (ACG_PROJECT_DATADIR ".") set (ACG_PROJECT_LIBDIR "lib") set (ACG_PROJECT_BINDIR ".") set (ACG_PROJECT_PLUGINDIR "Plugins") if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}) file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}) endif () elseif (APPLE) set (ACG_PROJECT_DATADIR "share/${CMAKE_PROJECT_NAME}") set (ACG_PROJECT_LIBDIR "lib${LIB_SUFFIX}") set (CMAKE_LIBRARY_OUTPUT_DIR "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}") set (ACG_PROJECT_PLUGINDIR "${ACG_PROJECT_LIBDIR}/plugins") set (ACG_PROJECT_BINDIR "bin") else () set (ACG_PROJECT_DATADIR "share/${CMAKE_PROJECT_NAME}") set (ACG_PROJECT_LIBDIR "lib${LIB_SUFFIX}") set (ACG_PROJECT_PLUGINDIR "${ACG_PROJECT_LIBDIR}/plugins") set (ACG_PROJECT_BINDIR "bin") endif () # allow a project to modify the directories if (COMMAND acg_modify_project_dirs) acg_modify_project_dirs () endif () if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}) file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_DATADIR}) endif () # sets default build properties macro (acg_set_target_props target) if (WIN32) set_target_properties ( ${target} PROPERTIES BUILD_WITH_INSTALL_RPATH 1 SKIP_BUILD_RPATH 0 ) elseif (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE) # save rpath set_target_properties ( ${target} PROPERTIES INSTALL_RPATH "@executable_path/../${ACG_PROJECT_LIBDIR}" MACOSX_RPATH 1 #BUILD_WITH_INSTALL_RPATH 1 SKIP_BUILD_RPATH 0 ) elseif (NOT APPLE) set_target_properties ( ${target} PROPERTIES INSTALL_RPATH "$ORIGIN/../${ACG_PROJECT_LIBDIR}" BUILD_WITH_INSTALL_RPATH 1 SKIP_BUILD_RPATH 0 RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}" ) endif () endmacro () include (AddFileDependencies) include (ACGCompiler) # define INCLUDE_TEMPLATES for everything we build add_definitions (-DINCLUDE_TEMPLATES) # unsets the given variable macro (acg_unset var) set (${var} "" CACHE INTERNAL "") endmacro () # sets the given variable macro (acg_set var value) set (${var} ${value} CACHE INTERNAL "") endmacro () # append all files with extension "ext" in the "dirs" directories to "ret" # excludes all files starting with a '.' (dot) macro (acg_append_files ret ext) foreach (_dir ${ARGN}) file (GLOB _files "${_dir}/${ext}") foreach (_file ${_files}) get_filename_component (_filename ${_file} NAME) if (_filename MATCHES "^[.]") list (REMOVE_ITEM _files ${_file}) endif () endforeach () list (APPEND ${ret} ${_files}) endforeach () endmacro () # get all files in directory, but ignore svn macro (acg_get_files_in_dir ret dir) file (GLOB_RECURSE __files RELATIVE "${dir}" "${dir}/*") foreach (_file ${__files}) if ( (NOT _file MATCHES ".*svn.*") AND (NOT _file MATCHES ".DS_Store") ) list (APPEND ${ret} "${_file}") endif () endforeach () endmacro () # copy the whole directory without svn files function (acg_copy_after_build target src dst) acg_unset (_files) acg_get_files_in_dir (_files ${src}) foreach (_file ${_files}) add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${src}/${_file}" "${dst}/${_file}" ) endforeach () endfunction () # extended version of add_executable that also copies output to out Build directory function (acg_add_executable _target) add_executable (${_target} ${ARGN}) # set common target properties defined in common.cmake acg_set_target_props (${_target}) if (WIN32 OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)) add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/$) endif (WIN32 OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)) if (NOT ACG_PROJECT_MACOS_BUNDLE OR NOT APPLE) install (TARGETS ${_target} DESTINATION ${ACG_PROJECT_BINDIR}) endif () endfunction () # extended version of add_library that also copies output to out Build directory function (acg_add_library _target _libtype) if (${_libtype} STREQUAL SHAREDANDSTATIC) set (_type SHARED) if (NOT WIN32 OR MINGW) set (_and_static 1) else () set (_and_static 0) endif () else () set (_type ${_libtype}) set (_and_static 0) endif () add_library (${_target} ${_type} ${ARGN} ) # set common target properties defined in common.cmake acg_set_target_props (${_target}) if (_and_static) add_library (${_target}Static STATIC ${ARGN}) # set common target properties defined in common.cmake acg_set_target_props (${_target}Static) set_target_properties(${_target}Static PROPERTIES OUTPUT_NAME ${_target}) if (NOT APPLE) set_target_properties (${_target}Static PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}" ) endif () endif () if ( (WIN32 AND MSVC) OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)) if (${_type} STREQUAL SHARED) add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$) add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$) elseif (${_type} STREQUAL MODULE) if (NOT EXISTS ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}) file (MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}) endif () add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_PLUGINDIR}/$) elseif (${_type} STREQUAL STATIC) add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$) endif() # make an extra copy for windows into the binary directory if (${_type} STREQUAL SHARED AND WIN32) add_custom_command (TARGET ${_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_BINDIR}/$) endif () endif( (WIN32 AND MSVC) OR (APPLE AND NOT ACG_PROJECT_MACOS_BUNDLE)) if (_and_static) add_custom_command (TARGET ${_target}Static POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different $ ${CMAKE_BINARY_DIR}/Build/${ACG_PROJECT_LIBDIR}/$) endif () # Block installation of libraries by setting ACG_NO_LIBRARY_INSTALL if ( NOT ACG_NO_LIBRARY_INSTALL ) if (NOT ACG_PROJECT_MACOS_BUNDLE OR NOT APPLE) if (${_type} STREQUAL SHARED OR ${_type} STREQUAL STATIC ) install (TARGETS ${_target} RUNTIME DESTINATION ${ACG_PROJECT_BINDIR} LIBRARY DESTINATION ${ACG_PROJECT_LIBDIR} ARCHIVE DESTINATION ${ACG_PROJECT_LIBDIR}) if (_and_static) install (TARGETS ${_target}Static DESTINATION ${ACG_PROJECT_LIBDIR}) endif () elseif (${_type} STREQUAL MODULE) install (TARGETS ${_target} DESTINATION ${ACG_PROJECT_PLUGINDIR}) endif () endif () endif() endfunction ()