#include #include namespace { class OpenMeshReadWritePLY : public OpenMeshBase { protected: // This function is called before each test is run virtual void SetUp() { // Do some initial stuff with the member data here... } // This function is called after all tests are through virtual void TearDown() { // Do some final stuff with the member data here... } // Member already defined in OpenMeshBase //Mesh mesh_; }; /* * ==================================================================== * Define tests below * ==================================================================== */ /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithBadEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudBadEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudBadEncoding.ply"; EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a point file in ply format and count whether * the right number of entities has been loaded. */ TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithGoodEncoding) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudGoodEncoding.ply"); EXPECT_TRUE(ok) << "Unable to load pointCloudGoodEncoding.ply"; EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a ply */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLY) { mesh_.clear(); bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.ply"); EXPECT_TRUE(ok) << "Unable to load cube-minimal.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; } /* * Just load a ply file and set vertex color option before loading */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYForceVertexColorsAlthoughNotAvailable) { mesh_.clear(); mesh_.request_vertex_colors(); std::string file_name = "cube-minimal.ply"; OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options); EXPECT_TRUE(ok) << file_name; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; } /* * Just load a ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.ply",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just load a ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a binary ply file of a cube with vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_binary.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_binary.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a ply file of a cube with float vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFloatVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::ColorFloat; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_float.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_float.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_float.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_float.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just read and write a binary ply file of a cube with float vertex colors */ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithFloatVertexColors) { mesh_.clear(); mesh_.request_vertex_colors(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexColor; bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab.ply"; options += OpenMesh::IO::Options::ColorFloat; options += OpenMesh::IO::Options::Binary; ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary_float.ply",options); EXPECT_TRUE(ok) << "Unable to write meshlab_binary_float.ply"; mesh_.clear(); ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary_float.ply",options); EXPECT_TRUE(ok) << "Unable to load meshlab_binary_float.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!"; EXPECT_TRUE(options.is_binary()) << "Wrong user options are returned!"; mesh_.release_vertex_colors(); } /* * Just load a ply file of a cube with vertex texCoords */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithTexCoords) { mesh_.clear(); mesh_.request_vertex_texcoords2D(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexTexCoord; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.ply",options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0"; EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; mesh_.release_vertex_texcoords2D(); } /* * Just load a ply with normals, ascii mode */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithNormals) { mesh_.clear(); mesh_.request_vertex_normals(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::VertexNormal; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-normals.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-normals.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; EXPECT_TRUE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong normal at vertex 0 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong normal at vertex 0 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong normal at vertex 0 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong normal at vertex 3 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong normal at vertex 3 component 1"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong normal at vertex 3 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong normal at vertex 4 component 0"; EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong normal at vertex 4 component 1"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong normal at vertex 4 component 2"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong normal at vertex 7 component 0"; EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong normal at vertex 7 component 1"; EXPECT_EQ(2, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong normal at vertex 7 component 2"; mesh_.release_vertex_normals(); } /* * Just load a ply with custom properties, ascii mode */ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithCustomProps) { mesh_.clear(); OpenMesh::IO::Options options; options += OpenMesh::IO::Options::Custom; bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-custom_props.ply", options); EXPECT_TRUE(ok) << "Unable to load cube-minimal-custom_props.ply"; EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!"; EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; OpenMesh::VPropHandleT qualityProp; OpenMesh::VPropHandleT indexProp; EXPECT_TRUE(mesh_.get_property_handle(qualityProp,"quality")) << "Could not access quality property"; EXPECT_TRUE(mesh_.get_property_handle(indexProp,"index")) << "Could not access index property"; //check index property for (unsigned i = 0; i < mesh_.n_vertices(); ++i) EXPECT_EQ(i ,mesh_.property(indexProp,OpenMesh::VertexHandle(i))) << "Vertex index at vertex " << i << " is wrong"; //check quality property EXPECT_EQ(1.f,mesh_.property(qualityProp,OpenMesh::VertexHandle(0))) << "Wrong quality value at Vertex 0"; EXPECT_EQ(0.5f,mesh_.property(qualityProp,OpenMesh::VertexHandle(1))) << "Wrong quality value at Vertex 1"; EXPECT_EQ(0.7f,mesh_.property(qualityProp,OpenMesh::VertexHandle(2))) << "Wrong quality value at Vertex 2"; EXPECT_EQ(1.f,mesh_.property(qualityProp,OpenMesh::VertexHandle(3))) << "Wrong quality value at Vertex 3"; EXPECT_EQ(0.1f,mesh_.property(qualityProp,OpenMesh::VertexHandle(4))) << "Wrong quality value at Vertex 4"; EXPECT_EQ(0.f,mesh_.property(qualityProp,OpenMesh::VertexHandle(5))) << "Wrong quality value at Vertex 5"; EXPECT_EQ(2.f,mesh_.property(qualityProp,OpenMesh::VertexHandle(6))) << "Wrong quality value at Vertex 6"; EXPECT_EQ(5.f,mesh_.property(qualityProp,OpenMesh::VertexHandle(7))) << "Wrong quality value at Vertex 7"; } }