/*===========================================================================*\ * * * OpenMesh * * Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen * * www.openmesh.org * * * *---------------------------------------------------------------------------* * This file is part of OpenMesh. * * * * OpenMesh is free software: you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version with the * * following exceptions: * * * * If other files instantiate templates or use macros * * or inline functions from this file, or you compile this file and * * link it with other files to produce an executable, this file does * * not by itself cause the resulting executable to be covered by the * * GNU Lesser General Public License. This exception does not however * * invalidate any other reasons why the executable file might be * * covered by the GNU Lesser General Public License. * * * * OpenMesh is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU LesserGeneral Public * * License along with OpenMesh. If not, * * see . * * * \*===========================================================================*/ /*===========================================================================*\ * * * $Revision$ * * $Date$ * * * \*===========================================================================*/ #ifndef OPENMESH_POLYCONNECTIVITY_HH #define OPENMESH_POLYCONNECTIVITY_HH #include #include #include namespace OpenMesh { /** \brief Connectivity Class for polygonal meshes */ class OPENMESHDLLEXPORT PolyConnectivity : public ArrayKernel { public: /// \name Mesh Handles //@{ /// Invalid handle static const VertexHandle InvalidVertexHandle; /// Invalid handle static const HalfedgeHandle InvalidHalfedgeHandle; /// Invalid handle static const EdgeHandle InvalidEdgeHandle; /// Invalid handle static const FaceHandle InvalidFaceHandle; //@} typedef PolyConnectivity This; //--- iterators --- /** \name Mesh Iterators Refer to OpenMesh::Mesh::Iterators or \ref mesh_iterators for documentation. */ //@{ /// Linear iterator typedef Iterators::GenericIteratorT VertexIter; typedef Iterators::GenericIteratorT HalfedgeIter; typedef Iterators::GenericIteratorT EdgeIter; typedef Iterators::GenericIteratorT FaceIter; typedef VertexIter ConstVertexIter; typedef HalfedgeIter ConstHalfedgeIter; typedef EdgeIter ConstEdgeIter; typedef FaceIter ConstFaceIter; //@} //--- circulators --- /** \name Mesh Circulators Refer to OpenMesh::Mesh::Iterators or \ref mesh_iterators for documentation. */ //@{ /* * Vertex-centered circulators */ typedef Iterators::GenericCirculatorT::toVertexHandle> VertexVertexIter; typedef Iterators::GenericCirculatorT::toHalfedgeHandle> VertexOHalfedgeIter; typedef Iterators::GenericCirculatorT::toOppositeHalfedgeHandle> VertexIHalfedgeIter; typedef Iterators::GenericCirculatorT::toFaceHandle> VertexFaceIter; typedef Iterators::GenericCirculatorT::toEdgeHandle> VertexEdgeIter; typedef VertexVertexIter ConstVertexVertexIter; typedef VertexOHalfedgeIter ConstVertexOHalfedgeIter; typedef VertexIHalfedgeIter ConstVertexIHalfedgeIter; typedef VertexFaceIter ConstVertexFaceIter; typedef VertexEdgeIter ConstVertexEdgeIter; /* * Face-centered circulators */ typedef Iterators::GenericCirculatorT::toVertexHandle> FaceVertexIter; typedef Iterators::GenericCirculatorT::toHalfedgeHandle> FaceHalfedgeIter; typedef Iterators::GenericCirculatorT::toEdgeHandle> FaceEdgeIter; typedef Iterators::GenericCirculatorT::toOppositeFaceHandle> FaceFaceIter; typedef FaceVertexIter ConstFaceVertexIter; typedef FaceHalfedgeIter ConstFaceHalfedgeIter; typedef FaceEdgeIter ConstFaceEdgeIter; typedef FaceFaceIter ConstFaceFaceIter; //@} // --- shortcuts /** \name Typedef Shortcuts Provided for convenience only */ //@{ /// Alias typedef typedef VertexHandle VHandle; typedef HalfedgeHandle HHandle; typedef EdgeHandle EHandle; typedef FaceHandle FHandle; typedef VertexIter VIter; typedef HalfedgeIter HIter; typedef EdgeIter EIter; typedef FaceIter FIter; typedef ConstVertexIter CVIter; typedef ConstHalfedgeIter CHIter; typedef ConstEdgeIter CEIter; typedef ConstFaceIter CFIter; typedef VertexVertexIter VVIter; typedef VertexOHalfedgeIter VOHIter; typedef VertexIHalfedgeIter VIHIter; typedef VertexEdgeIter VEIter; typedef VertexFaceIter VFIter; typedef FaceVertexIter FVIter; typedef FaceHalfedgeIter FHIter; typedef FaceEdgeIter FEIter; typedef FaceFaceIter FFIter; typedef ConstVertexVertexIter CVVIter; typedef ConstVertexOHalfedgeIter CVOHIter; typedef ConstVertexIHalfedgeIter CVIHIter; typedef ConstVertexEdgeIter CVEIter; typedef ConstVertexFaceIter CVFIter; typedef ConstFaceVertexIter CFVIter; typedef ConstFaceHalfedgeIter CFHIter; typedef ConstFaceEdgeIter CFEIter; typedef ConstFaceFaceIter CFFIter; //@} public: PolyConnectivity() {} virtual ~PolyConnectivity() {} inline static bool is_triangles() { return false; } /** assign_connectivity() method. See ArrayKernel::assign_connectivity() for more details. */ inline void assign_connectivity(const PolyConnectivity& _other) { ArrayKernel::assign_connectivity(_other); } /** \name Adding items to a mesh */ //@{ /// Add a new vertex inline VertexHandle add_vertex() { return new_vertex(); } /** \brief Add and connect a new face * * Create a new face consisting of the vertices provided by the vertex handle vector. * (The vertices have to be already added to the mesh by add_vertex) * * @param _vhandles sorted list of vertex handles (also defines order in which the vertices are added to the face) */ FaceHandle add_face(const std::vector& _vhandles); /** \brief Add and connect a new face * * Create a new face consisting of three vertices provided by the handles. * (The vertices have to be already added to the mesh by add_vertex) * * @param _vh0 First vertex handle * @param _vh1 Second vertex handle * @param _vh2 Third vertex handle */ FaceHandle add_face(VertexHandle _vh0, VertexHandle _vh1, VertexHandle _vh2); /** \brief Add and connect a new face * * Create a new face consisting of four vertices provided by the handles. * (The vertices have to be already added to the mesh by add_vertex) * * @param _vh0 First vertex handle * @param _vh1 Second vertex handle * @param _vh2 Third vertex handle * @param _vh3 Fourth vertex handle */ FaceHandle add_face(VertexHandle _vh0, VertexHandle _vh1, VertexHandle _vh2, VertexHandle _vh3); /** \brief Add and connect a new face * * Create a new face consisting of vertices provided by a handle array. * (The vertices have to be already added to the mesh by add_vertex) * * @param _vhandles pointer to a sorted list of vertex handles (also defines order in which the vertices are added to the face) * @param _vhs_size number of vertex handles in the array */ FaceHandle add_face(const VertexHandle* _vhandles, size_t _vhs_size); //@} /// \name Deleting mesh items and other connectivity/topology modifications //@{ /** Returns whether collapsing halfedge _heh is ok or would lead to topological inconsistencies. \attention This method need the Attributes::Status attribute and changes the \em tagged bit. */ bool is_collapse_ok(HalfedgeHandle _he); /** Mark vertex and all incident edges and faces deleted. Items marked deleted will be removed by garbageCollection(). \attention Needs the Attributes::Status attribute for vertices, edges and faces. */ void delete_vertex(VertexHandle _vh, bool _delete_isolated_vertices = true); /** Mark edge (two opposite halfedges) and incident faces deleted. Resulting isolated vertices are marked deleted if _delete_isolated_vertices is true. Items marked deleted will be removed by garbageCollection(). \attention Needs the Attributes::Status attribute for vertices, edges and faces. */ void delete_edge(EdgeHandle _eh, bool _delete_isolated_vertices=true); /** Delete face _fh and resulting degenerated empty halfedges as well. Resulting isolated vertices will be deleted if _delete_isolated_vertices is true. \attention All item will only be marked to be deleted. They will actually be removed by calling garbage_collection(). \attention Needs the Attributes::Status attribute for vertices, edges and faces. */ void delete_face(FaceHandle _fh, bool _delete_isolated_vertices=true); //@} /** \name Begin and end iterators */ //@{ /// Begin iterator for vertices VertexIter vertices_begin(); /// Const begin iterator for vertices ConstVertexIter vertices_begin() const; /// End iterator for vertices VertexIter vertices_end(); /// Const end iterator for vertices ConstVertexIter vertices_end() const; /// Begin iterator for halfedges HalfedgeIter halfedges_begin(); /// Const begin iterator for halfedges ConstHalfedgeIter halfedges_begin() const; /// End iterator for halfedges HalfedgeIter halfedges_end(); /// Const end iterator for halfedges ConstHalfedgeIter halfedges_end() const; /// Begin iterator for edges EdgeIter edges_begin(); /// Const begin iterator for edges ConstEdgeIter edges_begin() const; /// End iterator for edges EdgeIter edges_end(); /// Const end iterator for edges ConstEdgeIter edges_end() const; /// Begin iterator for faces FaceIter faces_begin(); /// Const begin iterator for faces ConstFaceIter faces_begin() const; /// End iterator for faces FaceIter faces_end(); /// Const end iterator for faces ConstFaceIter faces_end() const; template class EntityRange { public: EntityRange(CONTAINER_TYPE &container) : container_(container) {} ITER_TYPE begin() { return (container_.*begin_fn)(); } ITER_TYPE end() { return (container_.*end_fn)(); } private: CONTAINER_TYPE &container_; }; typedef EntityRange ConstVertexRange; typedef EntityRange ConstHalfedgeRange; typedef EntityRange ConstEdgeRange; typedef EntityRange ConstFaceRange; /** * @return The vertices as a range object suitable for C++11 range based for loops. */ ConstVertexRange vertices() const { return ConstVertexRange(*this); } /** * @return The vertices as a range object suitable for C++11 range based for loops. */ ConstHalfedgeRange halfedges() const { return ConstHalfedgeRange(*this); } /** * @return The vertices as a range object suitable for C++11 range based for loops. */ ConstEdgeRange edges() const { return ConstEdgeRange(*this); } /** * @return The vertices as a range object suitable for C++11 range based for loops. */ ConstFaceRange faces() const { return ConstFaceRange(*this); } //@} /** \name Begin for skipping iterators */ //@{ /// Begin iterator for vertices VertexIter vertices_sbegin() { return VertexIter(*this, VertexHandle(0), true); } /// Const begin iterator for vertices ConstVertexIter vertices_sbegin() const { return ConstVertexIter(*this, VertexHandle(0), true); } /// Begin iterator for halfedges HalfedgeIter halfedges_sbegin() { return HalfedgeIter(*this, HalfedgeHandle(0), true); } /// Const begin iterator for halfedges ConstHalfedgeIter halfedges_sbegin() const { return ConstHalfedgeIter(*this, HalfedgeHandle(0), true); } /// Begin iterator for edges EdgeIter edges_sbegin() { return EdgeIter(*this, EdgeHandle(0), true); } /// Const begin iterator for edges ConstEdgeIter edges_sbegin() const { return ConstEdgeIter(*this, EdgeHandle(0), true); } /// Begin iterator for faces FaceIter faces_sbegin() { return FaceIter(*this, FaceHandle(0), true); } /// Const begin iterator for faces ConstFaceIter faces_sbegin() const { return ConstFaceIter(*this, FaceHandle(0), true); } //@} //--- circulators --- /** \name Vertex and Face circulators */ //@{ /// vertex - vertex circulator VertexVertexIter vv_iter(VertexHandle _vh) { return VertexVertexIter(*this, _vh); } /// vertex - incoming halfedge circulator VertexIHalfedgeIter vih_iter(VertexHandle _vh) { return VertexIHalfedgeIter(*this, _vh); } /// vertex - outgoing halfedge circulator VertexOHalfedgeIter voh_iter(VertexHandle _vh) { return VertexOHalfedgeIter(*this, _vh); } /// vertex - edge circulator VertexEdgeIter ve_iter(VertexHandle _vh) { return VertexEdgeIter(*this, _vh); } /// vertex - face circulator VertexFaceIter vf_iter(VertexHandle _vh) { return VertexFaceIter(*this, _vh); } /// const vertex circulator ConstVertexVertexIter cvv_iter(VertexHandle _vh) const { return ConstVertexVertexIter(*this, _vh); } /// const vertex - incoming halfedge circulator ConstVertexIHalfedgeIter cvih_iter(VertexHandle _vh) const { return ConstVertexIHalfedgeIter(*this, _vh); } /// const vertex - outgoing halfedge circulator ConstVertexOHalfedgeIter cvoh_iter(VertexHandle _vh) const { return ConstVertexOHalfedgeIter(*this, _vh); } /// const vertex - edge circulator ConstVertexEdgeIter cve_iter(VertexHandle _vh) const { return ConstVertexEdgeIter(*this, _vh); } /// const vertex - face circulator ConstVertexFaceIter cvf_iter(VertexHandle _vh) const { return ConstVertexFaceIter(*this, _vh); } /// face - vertex circulator FaceVertexIter fv_iter(FaceHandle _fh) { return FaceVertexIter(*this, _fh); } /// face - halfedge circulator FaceHalfedgeIter fh_iter(FaceHandle _fh) { return FaceHalfedgeIter(*this, _fh); } /// face - edge circulator FaceEdgeIter fe_iter(FaceHandle _fh) { return FaceEdgeIter(*this, _fh); } /// face - face circulator FaceFaceIter ff_iter(FaceHandle _fh) { return FaceFaceIter(*this, _fh); } /// const face - vertex circulator ConstFaceVertexIter cfv_iter(FaceHandle _fh) const { return ConstFaceVertexIter(*this, _fh); } /// const face - halfedge circulator ConstFaceHalfedgeIter cfh_iter(FaceHandle _fh) const { return ConstFaceHalfedgeIter(*this, _fh); } /// const face - edge circulator ConstFaceEdgeIter cfe_iter(FaceHandle _fh) const { return ConstFaceEdgeIter(*this, _fh); } /// const face - face circulator ConstFaceFaceIter cff_iter(FaceHandle _fh) const { return ConstFaceFaceIter(*this, _fh); } // 'begin' circulators /// vertex - vertex circulator VertexVertexIter vv_begin(VertexHandle _vh) { return VertexVertexIter(*this, _vh); } /// vertex - incoming halfedge circulator VertexIHalfedgeIter vih_begin(VertexHandle _vh) { return VertexIHalfedgeIter(*this, _vh); } /// vertex - outgoing halfedge circulator VertexOHalfedgeIter voh_begin(VertexHandle _vh) { return VertexOHalfedgeIter(*this, _vh); } /// vertex - edge circulator VertexEdgeIter ve_begin(VertexHandle _vh) { return VertexEdgeIter(*this, _vh); } /// vertex - face circulator VertexFaceIter vf_begin(VertexHandle _vh) { return VertexFaceIter(*this, _vh); } /// const vertex circulator ConstVertexVertexIter cvv_begin(VertexHandle _vh) const { return ConstVertexVertexIter(*this, _vh); } /// const vertex - incoming halfedge circulator ConstVertexIHalfedgeIter cvih_begin(VertexHandle _vh) const { return ConstVertexIHalfedgeIter(*this, _vh); } /// const vertex - outgoing halfedge circulator ConstVertexOHalfedgeIter cvoh_begin(VertexHandle _vh) const { return ConstVertexOHalfedgeIter(*this, _vh); } /// const vertex - edge circulator ConstVertexEdgeIter cve_begin(VertexHandle _vh) const { return ConstVertexEdgeIter(*this, _vh); } /// const vertex - face circulator ConstVertexFaceIter cvf_begin(VertexHandle _vh) const { return ConstVertexFaceIter(*this, _vh); } /// face - vertex circulator FaceVertexIter fv_begin(FaceHandle _fh) { return FaceVertexIter(*this, _fh); } /// face - halfedge circulator FaceHalfedgeIter fh_begin(FaceHandle _fh) { return FaceHalfedgeIter(*this, _fh); } /// face - edge circulator FaceEdgeIter fe_begin(FaceHandle _fh) { return FaceEdgeIter(*this, _fh); } /// face - face circulator FaceFaceIter ff_begin(FaceHandle _fh) { return FaceFaceIter(*this, _fh); } /// const face - vertex circulator ConstFaceVertexIter cfv_begin(FaceHandle _fh) const { return ConstFaceVertexIter(*this, _fh); } /// const face - halfedge circulator ConstFaceHalfedgeIter cfh_begin(FaceHandle _fh) const { return ConstFaceHalfedgeIter(*this, _fh); } /// const face - edge circulator ConstFaceEdgeIter cfe_begin(FaceHandle _fh) const { return ConstFaceEdgeIter(*this, _fh); } /// const face - face circulator ConstFaceFaceIter cff_begin(FaceHandle _fh) const { return ConstFaceFaceIter(*this, _fh); } // 'end' circulators /// vertex - vertex circulator VertexVertexIter vv_end(VertexHandle _vh) { return VertexVertexIter(*this, _vh, true); } /// vertex - incoming halfedge circulator VertexIHalfedgeIter vih_end(VertexHandle _vh) { return VertexIHalfedgeIter(*this, _vh, true); } /// vertex - outgoing halfedge circulator VertexOHalfedgeIter voh_end(VertexHandle _vh) { return VertexOHalfedgeIter(*this, _vh, true); } /// vertex - edge circulator VertexEdgeIter ve_end(VertexHandle _vh) { return VertexEdgeIter(*this, _vh, true); } /// vertex - face circulator VertexFaceIter vf_end(VertexHandle _vh) { return VertexFaceIter(*this, _vh, true); } /// const vertex circulator ConstVertexVertexIter cvv_end(VertexHandle _vh) const { return ConstVertexVertexIter(*this, _vh, true); } /// const vertex - incoming halfedge circulator ConstVertexIHalfedgeIter cvih_end(VertexHandle _vh) const { return ConstVertexIHalfedgeIter(*this, _vh, true); } /// const vertex - outgoing halfedge circulator ConstVertexOHalfedgeIter cvoh_end(VertexHandle _vh) const { return ConstVertexOHalfedgeIter(*this, _vh, true); } /// const vertex - edge circulator ConstVertexEdgeIter cve_end(VertexHandle _vh) const { return ConstVertexEdgeIter(*this, _vh, true); } /// const vertex - face circulator ConstVertexFaceIter cvf_end(VertexHandle _vh) const { return ConstVertexFaceIter(*this, _vh, true); } /// face - vertex circulator FaceVertexIter fv_end(FaceHandle _fh) { return FaceVertexIter(*this, _fh, true); } /// face - halfedge circulator FaceHalfedgeIter fh_end(FaceHandle _fh) { return FaceHalfedgeIter(*this, _fh, true); } /// face - edge circulator FaceEdgeIter fe_end(FaceHandle _fh) { return FaceEdgeIter(*this, _fh, true); } /// face - face circulator FaceFaceIter ff_end(FaceHandle _fh) { return FaceFaceIter(*this, _fh, true); } /// const face - vertex circulator ConstFaceVertexIter cfv_end(FaceHandle _fh) const { return ConstFaceVertexIter(*this, _fh, true); } /// const face - halfedge circulator ConstFaceHalfedgeIter cfh_end(FaceHandle _fh) const { return ConstFaceHalfedgeIter(*this, _fh, true); } /// const face - edge circulator ConstFaceEdgeIter cfe_end(FaceHandle _fh) const { return ConstFaceEdgeIter(*this, _fh, true); } /// const face - face circulator ConstFaceFaceIter cff_end(FaceHandle _fh) const { return ConstFaceFaceIter(*this, _fh, true); } //@} //=========================================================================== /** @name Boundary and manifold tests * @{ */ //=========================================================================== /** \brief Check if the halfedge is at the boundary * * The halfedge is at the boundary, if no face is incident to it. * * @param _heh HalfedgeHandle to test * @return boundary? */ bool is_boundary(HalfedgeHandle _heh) const { return ArrayKernel::is_boundary(_heh); } /** \brief Is the edge a boundary edge? * * Checks it the edge _eh is a boundary edge, i.e. is one of its halfedges * a boundary halfedge. * * @param _eh Edge handle to test * @return boundary? */ bool is_boundary(EdgeHandle _eh) const { return (is_boundary(halfedge_handle(_eh, 0)) || is_boundary(halfedge_handle(_eh, 1))); } /** \brief Is vertex _vh a boundary vertex ? * * Checks if the associated halfedge (which would on a boundary be the outside * halfedge), is connected to a face. Which is equivalent, if the vertex is * at the boundary of the mesh, as OpenMesh will make sure, that if there is a * boundary halfedge at the vertex, the halfedge will be the one which is associated * to the vertex. * * @param _vh VertexHandle to test * @return boundary? */ bool is_boundary(VertexHandle _vh) const { HalfedgeHandle heh(halfedge_handle(_vh)); return (!(heh.is_valid() && face_handle(heh).is_valid())); } /** \brief Check if face is at the boundary * * Is face _fh at boundary, i.e. is one of its edges (or vertices) * a boundary edge? * * @param _fh Check this face * @param _check_vertex If \c true, check the corner vertices of the face, too. * @return boundary? */ bool is_boundary(FaceHandle _fh, bool _check_vertex=false) const; /** \brief Is (the mesh at) vertex _vh two-manifold ? * * The vertex is non-manifold if more than one gap exists, i.e. * more than one outgoing boundary halfedge. If (at least) one * boundary halfedge exists, the vertex' halfedge must be a * boundary halfedge. * * @param _vh VertexHandle to test * @return manifold? */ bool is_manifold(VertexHandle _vh) const; /** @} */ // --- shortcuts --- /// returns the face handle of the opposite halfedge inline FaceHandle opposite_face_handle(HalfedgeHandle _heh) const { return face_handle(opposite_halfedge_handle(_heh)); } // --- misc --- /** Adjust outgoing halfedge handle for vertices, so that it is a boundary halfedge whenever possible. */ void adjust_outgoing_halfedge(VertexHandle _vh); /// Find halfedge from _vh0 to _vh1. Returns invalid handle if not found. HalfedgeHandle find_halfedge(VertexHandle _start_vh, VertexHandle _end_vh) const; /// Vertex valence uint valence(VertexHandle _vh) const; /// Face valence uint valence(FaceHandle _fh) const; // --- connectivity operattions /** Halfedge collapse: collapse the from-vertex of halfedge _heh into its to-vertex. \attention Needs vertex/edge/face status attribute in order to delete the items that degenerate. \note The from vertex is marked as deleted while the to vertex will still exist. \note This function does not perform a garbage collection. It only marks degenerate items as deleted. \attention A halfedge collapse may lead to topological inconsistencies. Therefore you should check this using is_collapse_ok(). */ void collapse(HalfedgeHandle _heh); /** return true if the this the only link between the faces adjacent to _eh. _eh is allowed to be boundary, in which case true is returned iff _eh is the only boundary edge of its ajdacent face. */ bool is_simple_link(EdgeHandle _eh) const; /** return true if _fh shares only one edge with all of its adjacent faces. Boundary is treated as one face, i.e., the function false if _fh has more than one boundary edge. */ bool is_simply_connected(FaceHandle _fh) const; /** Removes the edge _eh. Its adjacent faces are merged. _eh and one of the adjacent faces are set deleted. The handle of the remaining face is returned (InvalidFaceHandle is returned if _eh is a boundary edge). \pre is_simple_link(_eh). This ensures that there are no hole faces or isolated vertices appearing in result of the operation. \attention Needs the Attributes::Status attribute for edges and faces. \note This function does not perform a garbage collection. It only marks items as deleted. */ FaceHandle remove_edge(EdgeHandle _eh); /** Inverse of remove_edge. _eh should be the handle of the edge and the vertex and halfedge handles pointed by edge(_eh) should be valid. */ void reinsert_edge(EdgeHandle _eh); /** Inserts an edge between to_vh(_prev_heh) and from_vh(_next_heh). A new face is created started at heh0 of the inserted edge and its halfedges loop includes both _prev_heh and _next_heh. If an old face existed which includes the argument halfedges, it is split at the new edge. heh0 is returned. \note assumes _prev_heh and _next_heh are either boundary or pointed to the same face */ HalfedgeHandle insert_edge(HalfedgeHandle _prev_heh, HalfedgeHandle _next_heh); /** \brief Face split (= 1-to-n split). * * Split an arbitrary face into triangles by connecting each vertex of fh to vh. * * \note fh will remain valid (it will become one of the triangles) * \note the halfedge handles of the new triangles will point to the old halfeges * * \note The properties of the new faces and all other new primitives will be undefined! * * @param _fh Face handle that should be splitted * @param _vh Vertex handle of the new vertex that will be inserted in the face */ void split(FaceHandle _fh, VertexHandle _vh); /** \brief Face split (= 1-to-n split). * * Split an arbitrary face into triangles by connecting each vertex of fh to vh. * * \note fh will remain valid (it will become one of the triangles) * \note the halfedge handles of the new triangles will point to the old halfeges * * \note The properties of the new faces will be adjusted to the properties of the original faces * \note Properties of the new edges and halfedges will be undefined * * @param _fh Face handle that should be splitted * @param _vh Vertex handle of the new vertex that will be inserted in the face */ void split_copy(FaceHandle _fh, VertexHandle _vh); /** \brief Triangulate the face _fh Split an arbitrary face into triangles by connecting each vertex of fh after its second to vh. \note _fh will remain valid (it will become one of the triangles) \note The halfedge handles of the new triangles will point to the old halfedges @param _fh Handle of the face that should be triangulated */ void triangulate(FaceHandle _fh); /** \brief triangulate the entire mesh */ void triangulate(); /** Edge split (inserts a vertex on the edge only) * * This edge split only splits the edge without introducing new faces! * As this is for polygonal meshes, we can have valence 2 vertices here. * * \note The properties of the new edges and halfedges will be undefined! * * @param _eh Handle of the edge, that will be splitted * @param _vh Handle of the vertex that will be inserted at the edge */ void split_edge(EdgeHandle _eh, VertexHandle _vh); /** Edge split (inserts a vertex on the edge only) * * This edge split only splits the edge without introducing new faces! * As this is for polygonal meshes, we can have valence 2 vertices here. * * \note The properties of the new edge will be copied from the splitted edge * \note Properties of the new halfedges will be undefined * * @param _eh Handle of the edge, that will be splitted * @param _vh Handle of the vertex that will be inserted at the edge */ void split_edge_copy(EdgeHandle _eh, VertexHandle _vh); /** \name Generic handle derefertiation. Calls the respective vertex(), halfedge(), edge(), face() method of the mesh kernel. */ //@{ /// Get item from handle const Vertex& deref(VertexHandle _h) const { return vertex(_h); } Vertex& deref(VertexHandle _h) { return vertex(_h); } const Halfedge& deref(HalfedgeHandle _h) const { return halfedge(_h); } Halfedge& deref(HalfedgeHandle _h) { return halfedge(_h); } const Edge& deref(EdgeHandle _h) const { return edge(_h); } Edge& deref(EdgeHandle _h) { return edge(_h); } const Face& deref(FaceHandle _h) const { return face(_h); } Face& deref(FaceHandle _h) { return face(_h); } //@} protected: /// Helper for halfedge collapse void collapse_edge(HalfedgeHandle _hh); /// Helper for halfedge collapse void collapse_loop(HalfedgeHandle _hh); private: // Working storage for add_face() struct AddFaceEdgeInfo { HalfedgeHandle halfedge_handle; bool is_new; bool needs_adjust; }; std::vector edgeData_; // std::vector > next_cache_; // cache for set_next_halfedge and vertex' set_halfedge uint next_cache_count_; }; }//namespace OpenMesh #endif//OPENMESH_POLYCONNECTIVITY_HH